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  <section id="socket-programming-howto">
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<span id="socket-howto"></span><h1>Socket Programming HOWTO<a class="headerlink" href="#socket-programming-howto" title="Link to this heading">¶</a></h1>
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<dl class="field-list simple">
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<dt class="field-odd">Author<span class="colon">:</span></dt>
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<dd class="field-odd"><p>Gordon McMillan</p>
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</dd>
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</dl>
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<aside class="topic">
 | 
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<p class="topic-title">Abstract</p>
 | 
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<p>Sockets are used nearly everywhere, but are one of the most severely
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misunderstood technologies around. This is a 10,000 foot overview of sockets.
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It’s not really a tutorial - you’ll still have work to do in getting things
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operational. It doesn’t cover the fine points (and there are a lot of them), but
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I hope it will give you enough background to begin using them decently.</p>
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</aside>
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<section id="sockets">
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<h2>Sockets<a class="headerlink" href="#sockets" title="Link to this heading">¶</a></h2>
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<p>I’m only going to talk about INET (i.e. IPv4) sockets, but they account for at least 99% of
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the sockets in use. And I’ll only talk about STREAM (i.e. TCP) sockets - unless you really
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know what you’re doing (in which case this HOWTO isn’t for you!), you’ll get
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better behavior and performance from a STREAM socket than anything else. I will
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try to clear up the mystery of what a socket is, as well as some hints on how to
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work with blocking and non-blocking sockets. But I’ll start by talking about
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blocking sockets. You’ll need to know how they work before dealing with
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non-blocking sockets.</p>
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<p>Part of the trouble with understanding these things is that “socket” can mean a
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number of subtly different things, depending on context. So first, let’s make a
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distinction between a “client” socket - an endpoint of a conversation, and a
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“server” socket, which is more like a switchboard operator. The client
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application (your browser, for example) uses “client” sockets exclusively; the
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web server it’s talking to uses both “server” sockets and “client” sockets.</p>
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<section id="history">
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<h3>History<a class="headerlink" href="#history" title="Link to this heading">¶</a></h3>
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<p>Of the various forms of <abbr title="Inter Process Communication">IPC</abbr>,
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sockets are by far the most popular.  On any given platform, there are
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likely to be other forms of IPC that are faster, but for
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cross-platform communication, sockets are about the only game in town.</p>
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<p>They were invented in Berkeley as part of the BSD flavor of Unix. They spread
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like wildfire with the internet. With good reason — the combination of sockets
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with INET makes talking to arbitrary machines around the world unbelievably easy
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(at least compared to other schemes).</p>
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</section>
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</section>
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<section id="creating-a-socket">
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<h2>Creating a Socket<a class="headerlink" href="#creating-a-socket" title="Link to this heading">¶</a></h2>
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<p>Roughly speaking, when you clicked on the link that brought you to this page,
 | 
						||
your browser did something like the following:</p>
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<div class="highlight-python3 notranslate"><div class="highlight"><pre><span></span><span class="c1"># create an INET, STREAMing socket</span>
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<span class="n">s</span> <span class="o">=</span> <span class="n">socket</span><span class="o">.</span><span class="n">socket</span><span class="p">(</span><span class="n">socket</span><span class="o">.</span><span class="n">AF_INET</span><span class="p">,</span> <span class="n">socket</span><span class="o">.</span><span class="n">SOCK_STREAM</span><span class="p">)</span>
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<span class="c1"># now connect to the web server on port 80 - the normal http port</span>
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<span class="n">s</span><span class="o">.</span><span class="n">connect</span><span class="p">((</span><span class="s2">"www.python.org"</span><span class="p">,</span> <span class="mi">80</span><span class="p">))</span>
 | 
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</pre></div>
 | 
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</div>
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<p>When the <code class="docutils literal notranslate"><span class="pre">connect</span></code> completes, the socket <code class="docutils literal notranslate"><span class="pre">s</span></code> can be used to send
 | 
						||
in a request for the text of the page. The same socket will read the
 | 
						||
reply, and then be destroyed. That’s right, destroyed. Client sockets
 | 
						||
are normally only used for one exchange (or a small set of sequential
 | 
						||
exchanges).</p>
 | 
						||
<p>What happens in the web server is a bit more complex. First, the web server
 | 
						||
creates a “server socket”:</p>
 | 
						||
<div class="highlight-python3 notranslate"><div class="highlight"><pre><span></span><span class="c1"># create an INET, STREAMing socket</span>
 | 
						||
<span class="n">serversocket</span> <span class="o">=</span> <span class="n">socket</span><span class="o">.</span><span class="n">socket</span><span class="p">(</span><span class="n">socket</span><span class="o">.</span><span class="n">AF_INET</span><span class="p">,</span> <span class="n">socket</span><span class="o">.</span><span class="n">SOCK_STREAM</span><span class="p">)</span>
 | 
						||
<span class="c1"># bind the socket to a public host, and a well-known port</span>
 | 
						||
<span class="n">serversocket</span><span class="o">.</span><span class="n">bind</span><span class="p">((</span><span class="n">socket</span><span class="o">.</span><span class="n">gethostname</span><span class="p">(),</span> <span class="mi">80</span><span class="p">))</span>
 | 
						||
<span class="c1"># become a server socket</span>
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						||
<span class="n">serversocket</span><span class="o">.</span><span class="n">listen</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span>
 | 
						||
</pre></div>
 | 
						||
</div>
 | 
						||
<p>A couple things to notice: we used <code class="docutils literal notranslate"><span class="pre">socket.gethostname()</span></code> so that the socket
 | 
						||
would be visible to the outside world.  If we had used <code class="docutils literal notranslate"><span class="pre">s.bind(('localhost',</span>
 | 
						||
<span class="pre">80))</span></code> or <code class="docutils literal notranslate"><span class="pre">s.bind(('127.0.0.1',</span> <span class="pre">80))</span></code> we would still have a “server” socket,
 | 
						||
but one that was only visible within the same machine.  <code class="docutils literal notranslate"><span class="pre">s.bind(('',</span> <span class="pre">80))</span></code>
 | 
						||
specifies that the socket is reachable by any address the machine happens to
 | 
						||
have.</p>
 | 
						||
<p>A second thing to note: low number ports are usually reserved for “well known”
 | 
						||
services (HTTP, SNMP etc). If you’re playing around, use a nice high number (4
 | 
						||
digits).</p>
 | 
						||
<p>Finally, the argument to <code class="docutils literal notranslate"><span class="pre">listen</span></code> tells the socket library that we want it to
 | 
						||
queue up as many as 5 connect requests (the normal max) before refusing outside
 | 
						||
connections. If the rest of the code is written properly, that should be plenty.</p>
 | 
						||
<p>Now that we have a “server” socket, listening on port 80, we can enter the
 | 
						||
mainloop of the web server:</p>
 | 
						||
<div class="highlight-python3 notranslate"><div class="highlight"><pre><span></span><span class="k">while</span> <span class="kc">True</span><span class="p">:</span>
 | 
						||
    <span class="c1"># accept connections from outside</span>
 | 
						||
    <span class="p">(</span><span class="n">clientsocket</span><span class="p">,</span> <span class="n">address</span><span class="p">)</span> <span class="o">=</span> <span class="n">serversocket</span><span class="o">.</span><span class="n">accept</span><span class="p">()</span>
 | 
						||
    <span class="c1"># now do something with the clientsocket</span>
 | 
						||
    <span class="c1"># in this case, we'll pretend this is a threaded server</span>
 | 
						||
    <span class="n">ct</span> <span class="o">=</span> <span class="n">client_thread</span><span class="p">(</span><span class="n">clientsocket</span><span class="p">)</span>
 | 
						||
    <span class="n">ct</span><span class="o">.</span><span class="n">run</span><span class="p">()</span>
 | 
						||
</pre></div>
 | 
						||
</div>
 | 
						||
<p>There’s actually 3 general ways in which this loop could work - dispatching a
 | 
						||
thread to handle <code class="docutils literal notranslate"><span class="pre">clientsocket</span></code>, create a new process to handle
 | 
						||
<code class="docutils literal notranslate"><span class="pre">clientsocket</span></code>, or restructure this app to use non-blocking sockets, and
 | 
						||
multiplex between our “server” socket and any active <code class="docutils literal notranslate"><span class="pre">clientsocket</span></code>s using
 | 
						||
<code class="docutils literal notranslate"><span class="pre">select</span></code>. More about that later. The important thing to understand now is
 | 
						||
this: this is <em>all</em> a “server” socket does. It doesn’t send any data. It doesn’t
 | 
						||
receive any data. It just produces “client” sockets. Each <code class="docutils literal notranslate"><span class="pre">clientsocket</span></code> is
 | 
						||
created in response to some <em>other</em> “client” socket doing a <code class="docutils literal notranslate"><span class="pre">connect()</span></code> to the
 | 
						||
host and port we’re bound to. As soon as we’ve created that <code class="docutils literal notranslate"><span class="pre">clientsocket</span></code>, we
 | 
						||
go back to listening for more connections. The two “clients” are free to chat it
 | 
						||
up - they are using some dynamically allocated port which will be recycled when
 | 
						||
the conversation ends.</p>
 | 
						||
<section id="ipc">
 | 
						||
<h3>IPC<a class="headerlink" href="#ipc" title="Link to this heading">¶</a></h3>
 | 
						||
<p>If you need fast IPC between two processes on one machine, you should look into
 | 
						||
pipes or shared memory.  If you do decide to use AF_INET sockets, bind the
 | 
						||
“server” socket to <code class="docutils literal notranslate"><span class="pre">'localhost'</span></code>. On most platforms, this will take a
 | 
						||
shortcut around a couple of layers of network code and be quite a bit faster.</p>
 | 
						||
<div class="admonition seealso">
 | 
						||
<p class="admonition-title">See also</p>
 | 
						||
<p>The <a class="reference internal" href="../library/multiprocessing.html#module-multiprocessing" title="multiprocessing: Process-based parallelism."><code class="xref py py-mod docutils literal notranslate"><span class="pre">multiprocessing</span></code></a> integrates cross-platform IPC into a higher-level
 | 
						||
API.</p>
 | 
						||
</div>
 | 
						||
</section>
 | 
						||
</section>
 | 
						||
<section id="using-a-socket">
 | 
						||
<h2>Using a Socket<a class="headerlink" href="#using-a-socket" title="Link to this heading">¶</a></h2>
 | 
						||
<p>The first thing to note, is that the web browser’s “client” socket and the web
 | 
						||
server’s “client” socket are identical beasts. That is, this is a “peer to peer”
 | 
						||
conversation. Or to put it another way, <em>as the designer, you will have to
 | 
						||
decide what the rules of etiquette are for a conversation</em>. Normally, the
 | 
						||
<code class="docutils literal notranslate"><span class="pre">connect</span></code>ing socket starts the conversation, by sending in a request, or
 | 
						||
perhaps a signon. But that’s a design decision - it’s not a rule of sockets.</p>
 | 
						||
<p>Now there are two sets of verbs to use for communication. You can use <code class="docutils literal notranslate"><span class="pre">send</span></code>
 | 
						||
and <code class="docutils literal notranslate"><span class="pre">recv</span></code>, or you can transform your client socket into a file-like beast and
 | 
						||
use <code class="docutils literal notranslate"><span class="pre">read</span></code> and <code class="docutils literal notranslate"><span class="pre">write</span></code>. The latter is the way Java presents its sockets.
 | 
						||
I’m not going to talk about it here, except to warn you that you need to use
 | 
						||
<code class="docutils literal notranslate"><span class="pre">flush</span></code> on sockets. These are buffered “files”, and a common mistake is to
 | 
						||
<code class="docutils literal notranslate"><span class="pre">write</span></code> something, and then <code class="docutils literal notranslate"><span class="pre">read</span></code> for a reply. Without a <code class="docutils literal notranslate"><span class="pre">flush</span></code> in
 | 
						||
there, you may wait forever for the reply, because the request may still be in
 | 
						||
your output buffer.</p>
 | 
						||
<p>Now we come to the major stumbling block of sockets - <code class="docutils literal notranslate"><span class="pre">send</span></code> and <code class="docutils literal notranslate"><span class="pre">recv</span></code> operate
 | 
						||
on the network buffers. They do not necessarily handle all the bytes you hand
 | 
						||
them (or expect from them), because their major focus is handling the network
 | 
						||
buffers. In general, they return when the associated network buffers have been
 | 
						||
filled (<code class="docutils literal notranslate"><span class="pre">send</span></code>) or emptied (<code class="docutils literal notranslate"><span class="pre">recv</span></code>). They then tell you how many bytes they
 | 
						||
handled. It is <em>your</em> responsibility to call them again until your message has
 | 
						||
been completely dealt with.</p>
 | 
						||
<p>When a <code class="docutils literal notranslate"><span class="pre">recv</span></code> returns 0 bytes, it means the other side has closed (or is in
 | 
						||
the process of closing) the connection.  You will not receive any more data on
 | 
						||
this connection. Ever.  You may be able to send data successfully; I’ll talk
 | 
						||
more about this later.</p>
 | 
						||
<p>A protocol like HTTP uses a socket for only one transfer. The client sends a
 | 
						||
request, then reads a reply.  That’s it. The socket is discarded. This means that
 | 
						||
a client can detect the end of the reply by receiving 0 bytes.</p>
 | 
						||
<p>But if you plan to reuse your socket for further transfers, you need to realize
 | 
						||
that <em>there is no</em> <abbr title="End of Transfer">EOT</abbr> <em>on a socket.</em> I repeat: if a socket
 | 
						||
<code class="docutils literal notranslate"><span class="pre">send</span></code> or <code class="docutils literal notranslate"><span class="pre">recv</span></code> returns after handling 0 bytes, the connection has been
 | 
						||
broken.  If the connection has <em>not</em> been broken, you may wait on a <code class="docutils literal notranslate"><span class="pre">recv</span></code>
 | 
						||
forever, because the socket will <em>not</em> tell you that there’s nothing more to
 | 
						||
read (for now).  Now if you think about that a bit, you’ll come to realize a
 | 
						||
fundamental truth of sockets: <em>messages must either be fixed length</em> (yuck), <em>or
 | 
						||
be delimited</em> (shrug), <em>or indicate how long they are</em> (much better), <em>or end by
 | 
						||
shutting down the connection</em>. The choice is entirely yours, (but some ways are
 | 
						||
righter than others).</p>
 | 
						||
<p>Assuming you don’t want to end the connection, the simplest solution is a fixed
 | 
						||
length message:</p>
 | 
						||
<div class="highlight-python3 notranslate"><div class="highlight"><pre><span></span><span class="k">class</span><span class="w"> </span><span class="nc">MySocket</span><span class="p">:</span>
 | 
						||
<span class="w">    </span><span class="sd">"""demonstration class only</span>
 | 
						||
<span class="sd">      - coded for clarity, not efficiency</span>
 | 
						||
<span class="sd">    """</span>
 | 
						||
 | 
						||
    <span class="k">def</span><span class="w"> </span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">sock</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
 | 
						||
        <span class="k">if</span> <span class="n">sock</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
 | 
						||
            <span class="bp">self</span><span class="o">.</span><span class="n">sock</span> <span class="o">=</span> <span class="n">socket</span><span class="o">.</span><span class="n">socket</span><span class="p">(</span>
 | 
						||
                            <span class="n">socket</span><span class="o">.</span><span class="n">AF_INET</span><span class="p">,</span> <span class="n">socket</span><span class="o">.</span><span class="n">SOCK_STREAM</span><span class="p">)</span>
 | 
						||
        <span class="k">else</span><span class="p">:</span>
 | 
						||
            <span class="bp">self</span><span class="o">.</span><span class="n">sock</span> <span class="o">=</span> <span class="n">sock</span>
 | 
						||
 | 
						||
    <span class="k">def</span><span class="w"> </span><span class="nf">connect</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">host</span><span class="p">,</span> <span class="n">port</span><span class="p">):</span>
 | 
						||
        <span class="bp">self</span><span class="o">.</span><span class="n">sock</span><span class="o">.</span><span class="n">connect</span><span class="p">((</span><span class="n">host</span><span class="p">,</span> <span class="n">port</span><span class="p">))</span>
 | 
						||
 | 
						||
    <span class="k">def</span><span class="w"> </span><span class="nf">mysend</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">msg</span><span class="p">):</span>
 | 
						||
        <span class="n">totalsent</span> <span class="o">=</span> <span class="mi">0</span>
 | 
						||
        <span class="k">while</span> <span class="n">totalsent</span> <span class="o"><</span> <span class="n">MSGLEN</span><span class="p">:</span>
 | 
						||
            <span class="n">sent</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">sock</span><span class="o">.</span><span class="n">send</span><span class="p">(</span><span class="n">msg</span><span class="p">[</span><span class="n">totalsent</span><span class="p">:])</span>
 | 
						||
            <span class="k">if</span> <span class="n">sent</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
 | 
						||
                <span class="k">raise</span> <span class="ne">RuntimeError</span><span class="p">(</span><span class="s2">"socket connection broken"</span><span class="p">)</span>
 | 
						||
            <span class="n">totalsent</span> <span class="o">=</span> <span class="n">totalsent</span> <span class="o">+</span> <span class="n">sent</span>
 | 
						||
 | 
						||
    <span class="k">def</span><span class="w"> </span><span class="nf">myreceive</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
 | 
						||
        <span class="n">chunks</span> <span class="o">=</span> <span class="p">[]</span>
 | 
						||
        <span class="n">bytes_recd</span> <span class="o">=</span> <span class="mi">0</span>
 | 
						||
        <span class="k">while</span> <span class="n">bytes_recd</span> <span class="o"><</span> <span class="n">MSGLEN</span><span class="p">:</span>
 | 
						||
            <span class="n">chunk</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">sock</span><span class="o">.</span><span class="n">recv</span><span class="p">(</span><span class="nb">min</span><span class="p">(</span><span class="n">MSGLEN</span> <span class="o">-</span> <span class="n">bytes_recd</span><span class="p">,</span> <span class="mi">2048</span><span class="p">))</span>
 | 
						||
            <span class="k">if</span> <span class="n">chunk</span> <span class="o">==</span> <span class="sa">b</span><span class="s1">''</span><span class="p">:</span>
 | 
						||
                <span class="k">raise</span> <span class="ne">RuntimeError</span><span class="p">(</span><span class="s2">"socket connection broken"</span><span class="p">)</span>
 | 
						||
            <span class="n">chunks</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">chunk</span><span class="p">)</span>
 | 
						||
            <span class="n">bytes_recd</span> <span class="o">=</span> <span class="n">bytes_recd</span> <span class="o">+</span> <span class="nb">len</span><span class="p">(</span><span class="n">chunk</span><span class="p">)</span>
 | 
						||
        <span class="k">return</span> <span class="sa">b</span><span class="s1">''</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">chunks</span><span class="p">)</span>
 | 
						||
</pre></div>
 | 
						||
</div>
 | 
						||
<p>The sending code here is usable for almost any messaging scheme - in Python you
 | 
						||
send strings, and you can use <code class="docutils literal notranslate"><span class="pre">len()</span></code> to determine its length (even if it has
 | 
						||
embedded <code class="docutils literal notranslate"><span class="pre">\0</span></code> characters). It’s mostly the receiving code that gets more
 | 
						||
complex. (And in C, it’s not much worse, except you can’t use <code class="docutils literal notranslate"><span class="pre">strlen</span></code> if the
 | 
						||
message has embedded <code class="docutils literal notranslate"><span class="pre">\0</span></code>s.)</p>
 | 
						||
<p>The easiest enhancement is to make the first character of the message an
 | 
						||
indicator of message type, and have the type determine the length. Now you have
 | 
						||
two <code class="docutils literal notranslate"><span class="pre">recv</span></code>s - the first to get (at least) that first character so you can
 | 
						||
look up the length, and the second in a loop to get the rest. If you decide to
 | 
						||
go the delimited route, you’ll be receiving in some arbitrary chunk size, (4096
 | 
						||
or 8192 is frequently a good match for network buffer sizes), and scanning what
 | 
						||
you’ve received for a delimiter.</p>
 | 
						||
<p>One complication to be aware of: if your conversational protocol allows multiple
 | 
						||
messages to be sent back to back (without some kind of reply), and you pass
 | 
						||
<code class="docutils literal notranslate"><span class="pre">recv</span></code> an arbitrary chunk size, you may end up reading the start of a
 | 
						||
following message. You’ll need to put that aside and hold onto it, until it’s
 | 
						||
needed.</p>
 | 
						||
<p>Prefixing the message with its length (say, as 5 numeric characters) gets more
 | 
						||
complex, because (believe it or not), you may not get all 5 characters in one
 | 
						||
<code class="docutils literal notranslate"><span class="pre">recv</span></code>. In playing around, you’ll get away with it; but in high network loads,
 | 
						||
your code will very quickly break unless you use two <code class="docutils literal notranslate"><span class="pre">recv</span></code> loops - the first
 | 
						||
to determine the length, the second to get the data part of the message. Nasty.
 | 
						||
This is also when you’ll discover that <code class="docutils literal notranslate"><span class="pre">send</span></code> does not always manage to get
 | 
						||
rid of everything in one pass. And despite having read this, you will eventually
 | 
						||
get bit by it!</p>
 | 
						||
<p>In the interests of space, building your character, (and preserving my
 | 
						||
competitive position), these enhancements are left as an exercise for the
 | 
						||
reader. Lets move on to cleaning up.</p>
 | 
						||
<section id="binary-data">
 | 
						||
<h3>Binary Data<a class="headerlink" href="#binary-data" title="Link to this heading">¶</a></h3>
 | 
						||
<p>It is perfectly possible to send binary data over a socket. The major problem is
 | 
						||
that not all machines use the same formats for binary data. For example,
 | 
						||
<a class="reference external" href="https://en.wikipedia.org/wiki/Endianness#Networking">network byte order</a>
 | 
						||
is big-endian, with the most significant byte first,
 | 
						||
so a 16 bit integer with the value <code class="docutils literal notranslate"><span class="pre">1</span></code> would be the two hex bytes <code class="docutils literal notranslate"><span class="pre">00</span> <span class="pre">01</span></code>.
 | 
						||
However, most common processors (x86/AMD64, ARM, RISC-V), are little-endian,
 | 
						||
with the least significant byte first - that same <code class="docutils literal notranslate"><span class="pre">1</span></code> would be <code class="docutils literal notranslate"><span class="pre">01</span> <span class="pre">00</span></code>.</p>
 | 
						||
<p>Socket libraries have calls for converting 16 and 32 bit integers - <code class="docutils literal notranslate"><span class="pre">ntohl,</span>
 | 
						||
<span class="pre">htonl,</span> <span class="pre">ntohs,</span> <span class="pre">htons</span></code> where “n” means <em>network</em> and “h” means <em>host</em>, “s” means
 | 
						||
<em>short</em> and “l” means <em>long</em>. Where network order is host order, these do
 | 
						||
nothing, but where the machine is byte-reversed, these swap the bytes around
 | 
						||
appropriately.</p>
 | 
						||
<p>In these days of 64-bit machines, the ASCII representation of binary data is
 | 
						||
frequently smaller than the binary representation. That’s because a surprising
 | 
						||
amount of the time, most integers have the value 0, or maybe 1.
 | 
						||
The string <code class="docutils literal notranslate"><span class="pre">"0"</span></code> would be two bytes, while a full 64-bit integer would be 8.
 | 
						||
Of course, this doesn’t fit well with fixed-length messages.
 | 
						||
Decisions, decisions.</p>
 | 
						||
</section>
 | 
						||
</section>
 | 
						||
<section id="disconnecting">
 | 
						||
<h2>Disconnecting<a class="headerlink" href="#disconnecting" title="Link to this heading">¶</a></h2>
 | 
						||
<p>Strictly speaking, you’re supposed to use <code class="docutils literal notranslate"><span class="pre">shutdown</span></code> on a socket before you
 | 
						||
<code class="docutils literal notranslate"><span class="pre">close</span></code> it.  The <code class="docutils literal notranslate"><span class="pre">shutdown</span></code> is an advisory to the socket at the other end.
 | 
						||
Depending on the argument you pass it, it can mean “I’m not going to send
 | 
						||
anymore, but I’ll still listen”, or “I’m not listening, good riddance!”.  Most
 | 
						||
socket libraries, however, are so used to programmers neglecting to use this
 | 
						||
piece of etiquette that normally a <code class="docutils literal notranslate"><span class="pre">close</span></code> is the same as <code class="docutils literal notranslate"><span class="pre">shutdown();</span>
 | 
						||
<span class="pre">close()</span></code>.  So in most situations, an explicit <code class="docutils literal notranslate"><span class="pre">shutdown</span></code> is not needed.</p>
 | 
						||
<p>One way to use <code class="docutils literal notranslate"><span class="pre">shutdown</span></code> effectively is in an HTTP-like exchange. The client
 | 
						||
sends a request and then does a <code class="docutils literal notranslate"><span class="pre">shutdown(1)</span></code>. This tells the server “This
 | 
						||
client is done sending, but can still receive.”  The server can detect “EOF” by
 | 
						||
a receive of 0 bytes. It can assume it has the complete request.  The server
 | 
						||
sends a reply. If the <code class="docutils literal notranslate"><span class="pre">send</span></code> completes successfully then, indeed, the client
 | 
						||
was still receiving.</p>
 | 
						||
<p>Python takes the automatic shutdown a step further, and says that when a socket
 | 
						||
is garbage collected, it will automatically do a <code class="docutils literal notranslate"><span class="pre">close</span></code> if it’s needed. But
 | 
						||
relying on this is a very bad habit. If your socket just disappears without
 | 
						||
doing a <code class="docutils literal notranslate"><span class="pre">close</span></code>, the socket at the other end may hang indefinitely, thinking
 | 
						||
you’re just being slow. <em>Please</em> <code class="docutils literal notranslate"><span class="pre">close</span></code> your sockets when you’re done.</p>
 | 
						||
<section id="when-sockets-die">
 | 
						||
<h3>When Sockets Die<a class="headerlink" href="#when-sockets-die" title="Link to this heading">¶</a></h3>
 | 
						||
<p>Probably the worst thing about using blocking sockets is what happens when the
 | 
						||
other side comes down hard (without doing a <code class="docutils literal notranslate"><span class="pre">close</span></code>). Your socket is likely to
 | 
						||
hang. TCP is a reliable protocol, and it will wait a long, long time
 | 
						||
before giving up on a connection. If you’re using threads, the entire thread is
 | 
						||
essentially dead. There’s not much you can do about it. As long as you aren’t
 | 
						||
doing something dumb, like holding a lock while doing a blocking read, the
 | 
						||
thread isn’t really consuming much in the way of resources. Do <em>not</em> try to kill
 | 
						||
the thread - part of the reason that threads are more efficient than processes
 | 
						||
is that they avoid the overhead associated with the automatic recycling of
 | 
						||
resources. In other words, if you do manage to kill the thread, your whole
 | 
						||
process is likely to be screwed up.</p>
 | 
						||
</section>
 | 
						||
</section>
 | 
						||
<section id="non-blocking-sockets">
 | 
						||
<h2>Non-blocking Sockets<a class="headerlink" href="#non-blocking-sockets" title="Link to this heading">¶</a></h2>
 | 
						||
<p>If you’ve understood the preceding, you already know most of what you need to
 | 
						||
know about the mechanics of using sockets. You’ll still use the same calls, in
 | 
						||
much the same ways. It’s just that, if you do it right, your app will be almost
 | 
						||
inside-out.</p>
 | 
						||
<p>In Python, you use <code class="docutils literal notranslate"><span class="pre">socket.setblocking(False)</span></code> to make it non-blocking. In C, it’s
 | 
						||
more complex, (for one thing, you’ll need to choose between the BSD flavor
 | 
						||
<code class="docutils literal notranslate"><span class="pre">O_NONBLOCK</span></code> and the almost indistinguishable POSIX flavor <code class="docutils literal notranslate"><span class="pre">O_NDELAY</span></code>, which
 | 
						||
is completely different from <code class="docutils literal notranslate"><span class="pre">TCP_NODELAY</span></code>), but it’s the exact same idea. You
 | 
						||
do this after creating the socket, but before using it. (Actually, if you’re
 | 
						||
nuts, you can switch back and forth.)</p>
 | 
						||
<p>The major mechanical difference is that <code class="docutils literal notranslate"><span class="pre">send</span></code>, <code class="docutils literal notranslate"><span class="pre">recv</span></code>, <code class="docutils literal notranslate"><span class="pre">connect</span></code> and
 | 
						||
<code class="docutils literal notranslate"><span class="pre">accept</span></code> can return without having done anything. You have (of course) a
 | 
						||
number of choices. You can check return code and error codes and generally drive
 | 
						||
yourself crazy. If you don’t believe me, try it sometime. Your app will grow
 | 
						||
large, buggy and suck CPU. So let’s skip the brain-dead solutions and do it
 | 
						||
right.</p>
 | 
						||
<p>Use <code class="docutils literal notranslate"><span class="pre">select</span></code>.</p>
 | 
						||
<p>In C, coding <code class="docutils literal notranslate"><span class="pre">select</span></code> is fairly complex. In Python, it’s a piece of cake, but
 | 
						||
it’s close enough to the C version that if you understand <code class="docutils literal notranslate"><span class="pre">select</span></code> in Python,
 | 
						||
you’ll have little trouble with it in C:</p>
 | 
						||
<div class="highlight-python3 notranslate"><div class="highlight"><pre><span></span><span class="n">ready_to_read</span><span class="p">,</span> <span class="n">ready_to_write</span><span class="p">,</span> <span class="n">in_error</span> <span class="o">=</span> \
 | 
						||
               <span class="n">select</span><span class="o">.</span><span class="n">select</span><span class="p">(</span>
 | 
						||
                  <span class="n">potential_readers</span><span class="p">,</span>
 | 
						||
                  <span class="n">potential_writers</span><span class="p">,</span>
 | 
						||
                  <span class="n">potential_errs</span><span class="p">,</span>
 | 
						||
                  <span class="n">timeout</span><span class="p">)</span>
 | 
						||
</pre></div>
 | 
						||
</div>
 | 
						||
<p>You pass <code class="docutils literal notranslate"><span class="pre">select</span></code> three lists: the first contains all sockets that you might
 | 
						||
want to try reading; the second all the sockets you might want to try writing
 | 
						||
to, and the last (normally left empty) those that you want to check for errors.
 | 
						||
You should note that a socket can go into more than one list. The <code class="docutils literal notranslate"><span class="pre">select</span></code>
 | 
						||
call is blocking, but you can give it a timeout. This is generally a sensible
 | 
						||
thing to do - give it a nice long timeout (say a minute) unless you have good
 | 
						||
reason to do otherwise.</p>
 | 
						||
<p>In return, you will get three lists. They contain the sockets that are actually
 | 
						||
readable, writable and in error. Each of these lists is a subset (possibly
 | 
						||
empty) of the corresponding list you passed in.</p>
 | 
						||
<p>If a socket is in the output readable list, you can be
 | 
						||
as-close-to-certain-as-we-ever-get-in-this-business that a <code class="docutils literal notranslate"><span class="pre">recv</span></code> on that
 | 
						||
socket will return <em>something</em>. Same idea for the writable list. You’ll be able
 | 
						||
to send <em>something</em>. Maybe not all you want to, but <em>something</em> is better than
 | 
						||
nothing.  (Actually, any reasonably healthy socket will return as writable - it
 | 
						||
just means outbound network buffer space is available.)</p>
 | 
						||
<p>If you have a “server” socket, put it in the potential_readers list. If it comes
 | 
						||
out in the readable list, your <code class="docutils literal notranslate"><span class="pre">accept</span></code> will (almost certainly) work. If you
 | 
						||
have created a new socket to <code class="docutils literal notranslate"><span class="pre">connect</span></code> to someone else, put it in the
 | 
						||
potential_writers list. If it shows up in the writable list, you have a decent
 | 
						||
chance that it has connected.</p>
 | 
						||
<p>Actually, <code class="docutils literal notranslate"><span class="pre">select</span></code> can be handy even with blocking sockets. It’s one way of
 | 
						||
determining whether you will block - the socket returns as readable when there’s
 | 
						||
something in the buffers.  However, this still doesn’t help with the problem of
 | 
						||
determining whether the other end is done, or just busy with something else.</p>
 | 
						||
<p><strong>Portability alert</strong>: On Unix, <code class="docutils literal notranslate"><span class="pre">select</span></code> works both with the sockets and
 | 
						||
files. Don’t try this on Windows. On Windows, <code class="docutils literal notranslate"><span class="pre">select</span></code> works with sockets
 | 
						||
only. Also note that in C, many of the more advanced socket options are done
 | 
						||
differently on Windows. In fact, on Windows I usually use threads (which work
 | 
						||
very, very well) with my sockets.</p>
 | 
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</section>
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