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  <section id="building-c-and-c-extensions-on-windows">
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<span id="building-on-windows"></span><h1><span class="section-number">5. </span>Building C and C++ Extensions on Windows<a class="headerlink" href="#building-c-and-c-extensions-on-windows" title="Link to this heading">¶</a></h1>
 | 
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<p>This chapter briefly explains how to create a Windows extension module for
 | 
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Python using Microsoft Visual C++, and follows with more detailed background
 | 
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information on how it works.  The explanatory material is useful for both the
 | 
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Windows programmer learning to build Python extensions and the Unix programmer
 | 
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interested in producing software which can be successfully built on both Unix
 | 
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and Windows.</p>
 | 
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<p>Module authors are encouraged to use the distutils approach for building
 | 
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extension modules, instead of the one described in this section. You will still
 | 
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need the C compiler that was used to build Python; typically Microsoft Visual
 | 
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C++.</p>
 | 
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<div class="admonition note">
 | 
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<p class="admonition-title">Note</p>
 | 
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<p>This chapter mentions a number of filenames that include an encoded Python
 | 
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version number.  These filenames are represented with the version number shown
 | 
						||
as <code class="docutils literal notranslate"><span class="pre">XY</span></code>; in practice, <code class="docutils literal notranslate"><span class="pre">'X'</span></code> will be the major version number and <code class="docutils literal notranslate"><span class="pre">'Y'</span></code>
 | 
						||
will be the minor version number of the Python release you’re working with.  For
 | 
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example, if you are using Python 2.2.1, <code class="docutils literal notranslate"><span class="pre">XY</span></code> will actually be <code class="docutils literal notranslate"><span class="pre">22</span></code>.</p>
 | 
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</div>
 | 
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<section id="a-cookbook-approach">
 | 
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<span id="win-cookbook"></span><h2><span class="section-number">5.1. </span>A Cookbook Approach<a class="headerlink" href="#a-cookbook-approach" title="Link to this heading">¶</a></h2>
 | 
						||
<p>There are two approaches to building extension modules on Windows, just as there
 | 
						||
are on Unix: use the <code class="docutils literal notranslate"><span class="pre">setuptools</span></code> package to control the build process, or
 | 
						||
do things manually.  The setuptools approach works well for most extensions;
 | 
						||
documentation on using <code class="docutils literal notranslate"><span class="pre">setuptools</span></code> to build and package extension modules
 | 
						||
is available in <a class="reference internal" href="building.html#setuptools-index"><span class="std std-ref">Building C and C++ Extensions with setuptools</span></a>.  If you find you really need to do
 | 
						||
things manually, it may be instructive to study the project file for the
 | 
						||
<a class="extlink-source reference external" href="https://github.com/python/cpython/tree/3.13/PCbuild/winsound.vcxproj">winsound</a> standard library module.</p>
 | 
						||
</section>
 | 
						||
<section id="differences-between-unix-and-windows">
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<span id="dynamic-linking"></span><h2><span class="section-number">5.2. </span>Differences Between Unix and Windows<a class="headerlink" href="#differences-between-unix-and-windows" title="Link to this heading">¶</a></h2>
 | 
						||
<p>Unix and Windows use completely different paradigms for run-time loading of
 | 
						||
code.  Before you try to build a module that can be dynamically loaded, be aware
 | 
						||
of how your system works.</p>
 | 
						||
<p>In Unix, a shared object (<code class="file docutils literal notranslate"><span class="pre">.so</span></code>) file contains code to be used by the
 | 
						||
program, and also the names of functions and data that it expects to find in the
 | 
						||
program.  When the file is joined to the program, all references to those
 | 
						||
functions and data in the file’s code are changed to point to the actual
 | 
						||
locations in the program where the functions and data are placed in memory.
 | 
						||
This is basically a link operation.</p>
 | 
						||
<p>In Windows, a dynamic-link library (<code class="file docutils literal notranslate"><span class="pre">.dll</span></code>) file has no dangling
 | 
						||
references.  Instead, an access to functions or data goes through a lookup
 | 
						||
table.  So the DLL code does not have to be fixed up at runtime to refer to the
 | 
						||
program’s memory; instead, the code already uses the DLL’s lookup table, and the
 | 
						||
lookup table is modified at runtime to point to the functions and data.</p>
 | 
						||
<p>In Unix, there is only one type of library file (<code class="file docutils literal notranslate"><span class="pre">.a</span></code>) which contains code
 | 
						||
from several object files (<code class="file docutils literal notranslate"><span class="pre">.o</span></code>).  During the link step to create a shared
 | 
						||
object file (<code class="file docutils literal notranslate"><span class="pre">.so</span></code>), the linker may find that it doesn’t know where an
 | 
						||
identifier is defined.  The linker will look for it in the object files in the
 | 
						||
libraries; if it finds it, it will include all the code from that object file.</p>
 | 
						||
<p>In Windows, there are two types of library, a static library and an import
 | 
						||
library (both called <code class="file docutils literal notranslate"><span class="pre">.lib</span></code>).  A static library is like a Unix <code class="file docutils literal notranslate"><span class="pre">.a</span></code>
 | 
						||
file; it contains code to be included as necessary. An import library is
 | 
						||
basically used only to reassure the linker that a certain identifier is legal,
 | 
						||
and will be present in the program when the DLL is loaded.  So the linker uses
 | 
						||
the information from the import library to build the lookup table for using
 | 
						||
identifiers that are not included in the DLL.  When an application or a DLL is
 | 
						||
linked, an import library may be generated, which will need to be used for all
 | 
						||
future DLLs that depend on the symbols in the application or DLL.</p>
 | 
						||
<p>Suppose you are building two dynamic-load modules, B and C, which should share
 | 
						||
another block of code A.  On Unix, you would <em>not</em> pass <code class="file docutils literal notranslate"><span class="pre">A.a</span></code> to the
 | 
						||
linker for <code class="file docutils literal notranslate"><span class="pre">B.so</span></code> and <code class="file docutils literal notranslate"><span class="pre">C.so</span></code>; that would cause it to be included
 | 
						||
twice, so that B and C would each have their own copy.  In Windows, building
 | 
						||
<code class="file docutils literal notranslate"><span class="pre">A.dll</span></code> will also build <code class="file docutils literal notranslate"><span class="pre">A.lib</span></code>.  You <em>do</em> pass <code class="file docutils literal notranslate"><span class="pre">A.lib</span></code> to the
 | 
						||
linker for B and C.  <code class="file docutils literal notranslate"><span class="pre">A.lib</span></code> does not contain code; it just contains
 | 
						||
information which will be used at runtime to access A’s code.</p>
 | 
						||
<p>In Windows, using an import library is sort of like using <code class="docutils literal notranslate"><span class="pre">import</span> <span class="pre">spam</span></code>; it
 | 
						||
gives you access to spam’s names, but does not create a separate copy.  On Unix,
 | 
						||
linking with a library is more like <code class="docutils literal notranslate"><span class="pre">from</span> <span class="pre">spam</span> <span class="pre">import</span> <span class="pre">*</span></code>; it does create a
 | 
						||
separate copy.</p>
 | 
						||
</section>
 | 
						||
<section id="using-dlls-in-practice">
 | 
						||
<span id="win-dlls"></span><h2><span class="section-number">5.3. </span>Using DLLs in Practice<a class="headerlink" href="#using-dlls-in-practice" title="Link to this heading">¶</a></h2>
 | 
						||
<p>Windows Python is built in Microsoft Visual C++; using other compilers may or
 | 
						||
may not work.  The rest of this section is MSVC++ specific.</p>
 | 
						||
<p>When creating DLLs in Windows, you must pass <code class="file docutils literal notranslate"><span class="pre">pythonXY.lib</span></code> to the linker.
 | 
						||
To build two DLLs, spam and ni (which uses C functions found in spam), you could
 | 
						||
use these commands:</p>
 | 
						||
<div class="highlight-c notranslate"><div class="highlight"><pre><span></span><span class="n">cl</span><span class="w"> </span><span class="o">/</span><span class="n">LD</span><span class="w"> </span><span class="o">/</span><span class="n">I</span><span class="o">/</span><span class="n">python</span><span class="o">/</span><span class="n">include</span><span class="w"> </span><span class="n">spam</span><span class="p">.</span><span class="n">c</span><span class="w"> </span><span class="p">..</span><span class="o">/</span><span class="n">libs</span><span class="o">/</span><span class="n">pythonXY</span><span class="p">.</span><span class="n">lib</span>
 | 
						||
<span class="n">cl</span><span class="w"> </span><span class="o">/</span><span class="n">LD</span><span class="w"> </span><span class="o">/</span><span class="n">I</span><span class="o">/</span><span class="n">python</span><span class="o">/</span><span class="n">include</span><span class="w"> </span><span class="n">ni</span><span class="p">.</span><span class="n">c</span><span class="w"> </span><span class="n">spam</span><span class="p">.</span><span class="n">lib</span><span class="w"> </span><span class="p">..</span><span class="o">/</span><span class="n">libs</span><span class="o">/</span><span class="n">pythonXY</span><span class="p">.</span><span class="n">lib</span>
 | 
						||
</pre></div>
 | 
						||
</div>
 | 
						||
<p>The first command created three files: <code class="file docutils literal notranslate"><span class="pre">spam.obj</span></code>, <code class="file docutils literal notranslate"><span class="pre">spam.dll</span></code> and
 | 
						||
<code class="file docutils literal notranslate"><span class="pre">spam.lib</span></code>.  <code class="file docutils literal notranslate"><span class="pre">Spam.dll</span></code> does not contain any Python functions (such
 | 
						||
as <a class="reference internal" href="../c-api/arg.html#c.PyArg_ParseTuple" title="PyArg_ParseTuple"><code class="xref c c-func docutils literal notranslate"><span class="pre">PyArg_ParseTuple()</span></code></a>), but it does know how to find the Python code
 | 
						||
thanks to <code class="file docutils literal notranslate"><span class="pre">pythonXY.lib</span></code>.</p>
 | 
						||
<p>The second command created <code class="file docutils literal notranslate"><span class="pre">ni.dll</span></code> (and <code class="file docutils literal notranslate"><span class="pre">.obj</span></code> and <code class="file docutils literal notranslate"><span class="pre">.lib</span></code>),
 | 
						||
which knows how to find the necessary functions from spam, and also from the
 | 
						||
Python executable.</p>
 | 
						||
<p>Not every identifier is exported to the lookup table.  If you want any other
 | 
						||
modules (including Python) to be able to see your identifiers, you have to say
 | 
						||
<code class="docutils literal notranslate"><span class="pre">_declspec(dllexport)</span></code>, as in <code class="docutils literal notranslate"><span class="pre">void</span> <span class="pre">_declspec(dllexport)</span> <span class="pre">initspam(void)</span></code> or
 | 
						||
<code class="docutils literal notranslate"><span class="pre">PyObject</span> <span class="pre">_declspec(dllexport)</span> <span class="pre">*NiGetSpamData(void)</span></code>.</p>
 | 
						||
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 | 
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need, adding about 100K to your executable.  To get rid of them, use the Project
 | 
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Settings dialog, Link tab, to specify <em>ignore default libraries</em>.  Add the
 | 
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