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<li><a class="reference internal" href="#">7. Using Python on iOS</a><ul>
<li><a class="reference internal" href="#python-at-runtime-on-ios">7.1. Python at runtime on iOS</a><ul>
<li><a class="reference internal" href="#ios-version-compatibility">7.1.1. iOS version compatibility</a></li>
<li><a class="reference internal" href="#platform-identification">7.1.2. Platform identification</a></li>
<li><a class="reference internal" href="#standard-library-availability">7.1.3. Standard library availability</a></li>
<li><a class="reference internal" href="#binary-extension-modules">7.1.4. Binary extension modules</a></li>
<li><a class="reference internal" href="#compiler-stub-binaries">7.1.5. Compiler stub binaries</a></li>
</ul>
</li>
<li><a class="reference internal" href="#installing-python-on-ios">7.2. Installing Python on iOS</a><ul>
<li><a class="reference internal" href="#tools-for-building-ios-apps">7.2.1. Tools for building iOS apps</a></li>
<li><a class="reference internal" href="#adding-python-to-an-ios-project">7.2.2. Adding Python to an iOS project</a></li>
<li><a class="reference internal" href="#testing-a-python-package">7.2.3. Testing a Python package</a></li>
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<section id="using-python-on-ios">
<span id="using-ios"></span><h1><span class="section-number">7. </span>Using Python on iOS<a class="headerlink" href="#using-python-on-ios" title="Link to this heading"></a></h1>
<dl class="field-list simple">
<dt class="field-odd">Authors<span class="colon">:</span></dt>
<dd class="field-odd"><p>Russell Keith-Magee (2024-03)</p>
</dd>
</dl>
<p>Python on iOS is unlike Python on desktop platforms. On a desktop platform,
Python is generally installed as a system resource that can be used by any user
of that computer. Users then interact with Python by running a <strong class="program">python</strong>
executable and entering commands at an interactive prompt, or by running a
Python script.</p>
<p>On iOS, there is no concept of installing as a system resource. The only unit
of software distribution is an “app”. There is also no console where you could
run a <strong class="program">python</strong> executable, or interact with a Python REPL.</p>
<p>As a result, the only way you can use Python on iOS is in embedded mode - that
is, by writing a native iOS application, and embedding a Python interpreter
using <code class="docutils literal notranslate"><span class="pre">libPython</span></code>, and invoking Python code using the <a class="reference internal" href="../extending/embedding.html#embedding"><span class="std std-ref">Python embedding
API</span></a>. The full Python interpreter, the standard library, and all
your Python code is then packaged as a standalone bundle that can be
distributed via the iOS App Store.</p>
<p>If youre looking to experiment for the first time with writing an iOS app in
Python, projects such as <a class="reference external" href="https://beeware.org">BeeWare</a> and <a class="reference external" href="https://kivy.org">Kivy</a> will provide a much more approachable user experience.
These projects manage the complexities associated with getting an iOS project
running, so you only need to deal with the Python code itself.</p>
<section id="python-at-runtime-on-ios">
<h2><span class="section-number">7.1. </span>Python at runtime on iOS<a class="headerlink" href="#python-at-runtime-on-ios" title="Link to this heading"></a></h2>
<section id="ios-version-compatibility">
<h3><span class="section-number">7.1.1. </span>iOS version compatibility<a class="headerlink" href="#ios-version-compatibility" title="Link to this heading"></a></h3>
<p>The minimum supported iOS version is specified at compile time, using the
<a class="reference internal" href="configure.html#cmdoption-host"><code class="xref std std-option docutils literal notranslate"><span class="pre">--host</span></code></a> option to <code class="docutils literal notranslate"><span class="pre">configure</span></code>. By default, when compiled for iOS,
Python will be compiled with a minimum supported iOS version of 13.0. To use a
different minimum iOS version, provide the version number as part of the
<code class="xref std std-option docutils literal notranslate"><span class="pre">--host</span></code> argument - for example,
<code class="docutils literal notranslate"><span class="pre">--host=arm64-apple-ios15.4-simulator</span></code> would compile an ARM64 simulator build
with a deployment target of 15.4.</p>
</section>
<section id="platform-identification">
<h3><span class="section-number">7.1.2. </span>Platform identification<a class="headerlink" href="#platform-identification" title="Link to this heading"></a></h3>
<p>When executing on iOS, <code class="docutils literal notranslate"><span class="pre">sys.platform</span></code> will report as <code class="docutils literal notranslate"><span class="pre">ios</span></code>. This value will
be returned on an iPhone or iPad, regardless of whether the app is running on
the simulator or a physical device.</p>
<p>Information about the specific runtime environment, including the iOS version,
device model, and whether the device is a simulator, can be obtained using
<a class="reference internal" href="../library/platform.html#platform.ios_ver" title="platform.ios_ver"><code class="xref py py-func docutils literal notranslate"><span class="pre">platform.ios_ver()</span></code></a>. <a class="reference internal" href="../library/platform.html#platform.system" title="platform.system"><code class="xref py py-func docutils literal notranslate"><span class="pre">platform.system()</span></code></a> will report <code class="docutils literal notranslate"><span class="pre">iOS</span></code> or
<code class="docutils literal notranslate"><span class="pre">iPadOS</span></code>, depending on the device.</p>
<p><a class="reference internal" href="../library/os.html#os.uname" title="os.uname"><code class="xref py py-func docutils literal notranslate"><span class="pre">os.uname()</span></code></a> reports kernel-level details; it will report a name of
<code class="docutils literal notranslate"><span class="pre">Darwin</span></code>.</p>
</section>
<section id="standard-library-availability">
<h3><span class="section-number">7.1.3. </span>Standard library availability<a class="headerlink" href="#standard-library-availability" title="Link to this heading"></a></h3>
<p>The Python standard library has some notable omissions and restrictions on
iOS. See the <a class="reference internal" href="../library/intro.html#mobile-availability"><span class="std std-ref">API availability guide for iOS</span></a> for
details.</p>
</section>
<section id="binary-extension-modules">
<h3><span class="section-number">7.1.4. </span>Binary extension modules<a class="headerlink" href="#binary-extension-modules" title="Link to this heading"></a></h3>
<p>One notable difference about iOS as a platform is that App Store distribution
imposes hard requirements on the packaging of an application. One of these
requirements governs how binary extension modules are distributed.</p>
<p>The iOS App Store requires that <em>all</em> binary modules in an iOS app must be
dynamic libraries, contained in a framework with appropriate metadata, stored
in the <code class="docutils literal notranslate"><span class="pre">Frameworks</span></code> folder of the packaged app. There can be only a single
binary per framework, and there can be no executable binary material outside
the <code class="docutils literal notranslate"><span class="pre">Frameworks</span></code> folder.</p>
<p>This conflicts with the usual Python approach for distributing binaries, which
allows a binary extension module to be loaded from any location on
<code class="docutils literal notranslate"><span class="pre">sys.path</span></code>. To ensure compliance with App Store policies, an iOS project must
post-process any Python packages, converting <code class="docutils literal notranslate"><span class="pre">.so</span></code> binary modules into
individual standalone frameworks with appropriate metadata and signing. For
details on how to perform this post-processing, see the guide for <a class="reference internal" href="#adding-ios"><span class="std std-ref">adding
Python to your project</span></a>.</p>
<p>To help Python discover binaries in their new location, the original <code class="docutils literal notranslate"><span class="pre">.so</span></code>
file on <code class="docutils literal notranslate"><span class="pre">sys.path</span></code> is replaced with a <code class="docutils literal notranslate"><span class="pre">.fwork</span></code> file. This file is a text
file containing the location of the framework binary, relative to the app
bundle. To allow the framework to resolve back to the original location, the
framework must contain a <code class="docutils literal notranslate"><span class="pre">.origin</span></code> file that contains the location of the
<code class="docutils literal notranslate"><span class="pre">.fwork</span></code> file, relative to the app bundle.</p>
<p>For example, consider the case of an import <code class="docutils literal notranslate"><span class="pre">from</span> <span class="pre">foo.bar</span> <span class="pre">import</span> <span class="pre">_whiz</span></code>,
where <code class="docutils literal notranslate"><span class="pre">_whiz</span></code> is implemented with the binary module
<code class="docutils literal notranslate"><span class="pre">sources/foo/bar/_whiz.abi3.so</span></code>, with <code class="docutils literal notranslate"><span class="pre">sources</span></code> being the location
registered on <code class="docutils literal notranslate"><span class="pre">sys.path</span></code>, relative to the application bundle. This module
<em>must</em> be distributed as <code class="docutils literal notranslate"><span class="pre">Frameworks/foo.bar._whiz.framework/foo.bar._whiz</span></code>
(creating the framework name from the full import path of the module), with an
<code class="docutils literal notranslate"><span class="pre">Info.plist</span></code> file in the <code class="docutils literal notranslate"><span class="pre">.framework</span></code> directory identifying the binary as a
framework. The <code class="docutils literal notranslate"><span class="pre">foo.bar._whiz</span></code> module would be represented in the original
location with a <code class="docutils literal notranslate"><span class="pre">sources/foo/bar/_whiz.abi3.fwork</span></code> marker file, containing
the path <code class="docutils literal notranslate"><span class="pre">Frameworks/foo.bar._whiz/foo.bar._whiz</span></code>. The framework would also
contain <code class="docutils literal notranslate"><span class="pre">Frameworks/foo.bar._whiz.framework/foo.bar._whiz.origin</span></code>, containing
the path to the <code class="docutils literal notranslate"><span class="pre">.fwork</span></code> file.</p>
<p>When running on iOS, the Python interpreter will install an
<a class="reference internal" href="../library/importlib.html#importlib.machinery.AppleFrameworkLoader" title="importlib.machinery.AppleFrameworkLoader"><code class="xref py py-class docutils literal notranslate"><span class="pre">AppleFrameworkLoader</span></code></a> that is able to read and
import <code class="docutils literal notranslate"><span class="pre">.fwork</span></code> files. Once imported, the <code class="docutils literal notranslate"><span class="pre">__file__</span></code> attribute of the
binary module will report as the location of the <code class="docutils literal notranslate"><span class="pre">.fwork</span></code> file. However, the
<a class="reference internal" href="../library/importlib.html#importlib.machinery.ModuleSpec" title="importlib.machinery.ModuleSpec"><code class="xref py py-class docutils literal notranslate"><span class="pre">ModuleSpec</span></code></a> for the loaded module will report the
<code class="docutils literal notranslate"><span class="pre">origin</span></code> as the location of the binary in the framework folder.</p>
</section>
<section id="compiler-stub-binaries">
<h3><span class="section-number">7.1.5. </span>Compiler stub binaries<a class="headerlink" href="#compiler-stub-binaries" title="Link to this heading"></a></h3>
<p>Xcode doesnt expose explicit compilers for iOS; instead, it uses an <code class="docutils literal notranslate"><span class="pre">xcrun</span></code>
script that resolves to a full compiler path (e.g., <code class="docutils literal notranslate"><span class="pre">xcrun</span> <span class="pre">--sdk</span> <span class="pre">iphoneos</span>
<span class="pre">clang</span></code> to get the <code class="docutils literal notranslate"><span class="pre">clang</span></code> for an iPhone device). However, using this script
poses two problems:</p>
<ul class="simple">
<li><p>The output of <code class="docutils literal notranslate"><span class="pre">xcrun</span></code> includes paths that are machine specific, resulting
in a sysconfig module that cannot be shared between users; and</p></li>
<li><p>It results in <code class="docutils literal notranslate"><span class="pre">CC</span></code>/<code class="docutils literal notranslate"><span class="pre">CPP</span></code>/<code class="docutils literal notranslate"><span class="pre">LD</span></code>/<code class="docutils literal notranslate"><span class="pre">AR</span></code> definitions that include spaces.
There is a lot of C ecosystem tooling that assumes that you can split a
command line at the first space to get the path to the compiler executable;
this isnt the case when using <code class="docutils literal notranslate"><span class="pre">xcrun</span></code>.</p></li>
</ul>
<p>To avoid these problems, Python provided stubs for these tools. These stubs are
shell script wrappers around the underingly <code class="docutils literal notranslate"><span class="pre">xcrun</span></code> tools, distributed in a
<code class="docutils literal notranslate"><span class="pre">bin</span></code> folder distributed alongside the compiled iOS framework. These scripts
are relocatable, and will always resolve to the appropriate local system paths.
By including these scripts in the bin folder that accompanies a framework, the
contents of the <code class="docutils literal notranslate"><span class="pre">sysconfig</span></code> module becomes useful for end-users to compile
their own modules. When compiling third-party Python modules for iOS, you
should ensure these stub binaries are on your path.</p>
</section>
</section>
<section id="installing-python-on-ios">
<h2><span class="section-number">7.2. </span>Installing Python on iOS<a class="headerlink" href="#installing-python-on-ios" title="Link to this heading"></a></h2>
<section id="tools-for-building-ios-apps">
<h3><span class="section-number">7.2.1. </span>Tools for building iOS apps<a class="headerlink" href="#tools-for-building-ios-apps" title="Link to this heading"></a></h3>
<p>Building for iOS requires the use of Apples Xcode tooling. It is strongly
recommended that you use the most recent stable release of Xcode. This will
require the use of the most (or second-most) recently released macOS version,
as Apple does not maintain Xcode for older macOS versions. The Xcode Command
Line Tools are not sufficient for iOS development; you need a <em>full</em> Xcode
install.</p>
<p>If you want to run your code on the iOS simulator, youll also need to install
an iOS Simulator Platform. You should be prompted to select an iOS Simulator
Platform when you first run Xcode. Alternatively, you can add an iOS Simulator
Platform by selecting from the Platforms tab of the Xcode Settings panel.</p>
</section>
<section id="adding-python-to-an-ios-project">
<span id="adding-ios"></span><h3><span class="section-number">7.2.2. </span>Adding Python to an iOS project<a class="headerlink" href="#adding-python-to-an-ios-project" title="Link to this heading"></a></h3>
<p>Python can be added to any iOS project, using either Swift or Objective C. The
following examples will use Objective C; if you are using Swift, you may find a
library like <a class="reference external" href="https://github.com/pvieito/PythonKit">PythonKit</a> to be
helpful.</p>
<p>To add Python to an iOS Xcode project:</p>
<ol class="arabic">
<li><p>Build or obtain a Python <code class="docutils literal notranslate"><span class="pre">XCFramework</span></code>. See the instructions in
<a class="extlink-source reference external" href="https://github.com/python/cpython/tree/3.13/iOS/README.rst">iOS/README.rst</a> (in the CPython source distribution) for details on
how to build a Python <code class="docutils literal notranslate"><span class="pre">XCFramework</span></code>. At a minimum, you will need a build
that supports <code class="docutils literal notranslate"><span class="pre">arm64-apple-ios</span></code>, plus one of either
<code class="docutils literal notranslate"><span class="pre">arm64-apple-ios-simulator</span></code> or <code class="docutils literal notranslate"><span class="pre">x86_64-apple-ios-simulator</span></code>.</p></li>
<li><p>Drag the <code class="docutils literal notranslate"><span class="pre">XCframework</span></code> into your iOS project. In the following
instructions, well assume youve dropped the <code class="docutils literal notranslate"><span class="pre">XCframework</span></code> into the root
of your project; however, you can use any other location that you want by
adjusting paths as needed.</p></li>
<li><p>Drag the <code class="docutils literal notranslate"><span class="pre">iOS/Resources/dylib-Info-template.plist</span></code> file into your project,
and ensure it is associated with the app target.</p></li>
<li><p>Add your application code as a folder in your Xcode project. In the
following instructions, well assume that your user code is in a folder
named <code class="docutils literal notranslate"><span class="pre">app</span></code> in the root of your project; you can use any other location by
adjusting paths as needed. Ensure that this folder is associated with your
app target.</p></li>
<li><p>Select the app target by selecting the root node of your Xcode project, then
the target name in the sidebar that appears.</p></li>
<li><p>In the “General” settings, under “Frameworks, Libraries and Embedded
Content”, add <code class="docutils literal notranslate"><span class="pre">Python.xcframework</span></code>, with “Embed &amp; Sign” selected.</p></li>
<li><p>In the “Build Settings” tab, modify the following:</p>
<ul class="simple">
<li><p>Build Options</p>
<ul>
<li><p>User Script Sandboxing: No</p></li>
<li><p>Enable Testability: Yes</p></li>
</ul>
</li>
<li><p>Search Paths</p>
<ul>
<li><p>Framework Search Paths: <code class="docutils literal notranslate"><span class="pre">$(PROJECT_DIR)</span></code></p></li>
<li><p>Header Search Paths: <code class="docutils literal notranslate"><span class="pre">&quot;$(BUILT_PRODUCTS_DIR)/Python.framework/Headers&quot;</span></code></p></li>
</ul>
</li>
<li><p>Apple Clang - Warnings - All languages</p>
<ul>
<li><p>Quoted Include In Framework Header: No</p></li>
</ul>
</li>
</ul>
</li>
<li><p>Add a build step that copies the Python standard library into your app. In
the “Build Phases” tab, add a new “Run Script” build step <em>before</em> the
“Embed Frameworks” step, but <em>after</em> the “Copy Bundle Resources” step. Name
the step “Install Target Specific Python Standard Library”, disable the
“Based on dependency analysis” checkbox, and set the script content to:</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="nb">set</span><span class="w"> </span>-e
mkdir<span class="w"> </span>-p<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/python/lib&quot;</span>
<span class="k">if</span><span class="w"> </span><span class="o">[</span><span class="w"> </span><span class="s2">&quot;</span><span class="nv">$EFFECTIVE_PLATFORM_NAME</span><span class="s2">&quot;</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="s2">&quot;-iphonesimulator&quot;</span><span class="w"> </span><span class="o">]</span><span class="p">;</span><span class="w"> </span><span class="k">then</span>
<span class="w"> </span><span class="nb">echo</span><span class="w"> </span><span class="s2">&quot;Installing Python modules for iOS Simulator&quot;</span>
<span class="w"> </span>rsync<span class="w"> </span>-au<span class="w"> </span>--delete<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$PROJECT_DIR</span><span class="s2">/Python.xcframework/ios-arm64_x86_64-simulator/lib/&quot;</span><span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/python/lib/&quot;</span>
<span class="k">else</span>
<span class="w"> </span><span class="nb">echo</span><span class="w"> </span><span class="s2">&quot;Installing Python modules for iOS Device&quot;</span>
<span class="w"> </span>rsync<span class="w"> </span>-au<span class="w"> </span>--delete<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$PROJECT_DIR</span><span class="s2">/Python.xcframework/ios-arm64/lib/&quot;</span><span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/python/lib/&quot;</span>
<span class="k">fi</span>
</pre></div>
</div>
<p>Note that the name of the simulator “slice” in the XCframework may be
different, depending the CPU architectures your <code class="docutils literal notranslate"><span class="pre">XCFramework</span></code> supports.</p>
</li>
<li><p>Add a second build step that processes the binary extension modules in the
standard library into “Framework” format. Add a “Run Script” build step
<em>directly after</em> the one you added in step 8, named “Prepare Python Binary
Modules”. It should also have “Based on dependency analysis” unchecked, with
the following script content:</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="nb">set</span><span class="w"> </span>-e
install_dylib<span class="w"> </span><span class="o">()</span><span class="w"> </span><span class="o">{</span>
<span class="w"> </span><span class="nv">INSTALL_BASE</span><span class="o">=</span><span class="nv">$1</span>
<span class="w"> </span><span class="nv">FULL_EXT</span><span class="o">=</span><span class="nv">$2</span>
<span class="w"> </span><span class="c1"># The name of the extension file</span>
<span class="w"> </span><span class="nv">EXT</span><span class="o">=</span><span class="k">$(</span>basename<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$FULL_EXT</span><span class="s2">&quot;</span><span class="k">)</span>
<span class="w"> </span><span class="c1"># The location of the extension file, relative to the bundle</span>
<span class="w"> </span><span class="nv">RELATIVE_EXT</span><span class="o">=</span><span class="si">${</span><span class="nv">FULL_EXT</span><span class="p">#</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="p">/</span><span class="si">}</span>
<span class="w"> </span><span class="c1"># The path to the extension file, relative to the install base</span>
<span class="w"> </span><span class="nv">PYTHON_EXT</span><span class="o">=</span><span class="si">${</span><span class="nv">RELATIVE_EXT</span><span class="p">/</span><span class="nv">$INSTALL_BASE</span><span class="p">/</span><span class="si">}</span>
<span class="w"> </span><span class="c1"># The full dotted name of the extension module, constructed from the file path.</span>
<span class="w"> </span><span class="nv">FULL_MODULE_NAME</span><span class="o">=</span><span class="k">$(</span><span class="nb">echo</span><span class="w"> </span><span class="nv">$PYTHON_EXT</span><span class="w"> </span><span class="p">|</span><span class="w"> </span>cut<span class="w"> </span>-d<span class="w"> </span><span class="s2">&quot;.&quot;</span><span class="w"> </span>-f<span class="w"> </span><span class="m">1</span><span class="w"> </span><span class="p">|</span><span class="w"> </span>tr<span class="w"> </span><span class="s2">&quot;/&quot;</span><span class="w"> </span><span class="s2">&quot;.&quot;</span><span class="k">)</span><span class="p">;</span>
<span class="w"> </span><span class="c1"># A bundle identifier; not actually used, but required by Xcode framework packaging</span>
<span class="w"> </span><span class="nv">FRAMEWORK_BUNDLE_ID</span><span class="o">=</span><span class="k">$(</span><span class="nb">echo</span><span class="w"> </span><span class="nv">$PRODUCT_BUNDLE_IDENTIFIER</span>.<span class="nv">$FULL_MODULE_NAME</span><span class="w"> </span><span class="p">|</span><span class="w"> </span>tr<span class="w"> </span><span class="s2">&quot;_&quot;</span><span class="w"> </span><span class="s2">&quot;-&quot;</span><span class="k">)</span>
<span class="w"> </span><span class="c1"># The name of the framework folder.</span>
<span class="w"> </span><span class="nv">FRAMEWORK_FOLDER</span><span class="o">=</span><span class="s2">&quot;Frameworks/</span><span class="nv">$FULL_MODULE_NAME</span><span class="s2">.framework&quot;</span>
<span class="w"> </span><span class="c1"># If the framework folder doesn&#39;t exist, create it.</span>
<span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="o">[</span><span class="w"> </span>!<span class="w"> </span>-d<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/</span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">&quot;</span><span class="w"> </span><span class="o">]</span><span class="p">;</span><span class="w"> </span><span class="k">then</span>
<span class="w"> </span><span class="nb">echo</span><span class="w"> </span><span class="s2">&quot;Creating framework for </span><span class="nv">$RELATIVE_EXT</span><span class="s2">&quot;</span>
<span class="w"> </span>mkdir<span class="w"> </span>-p<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/</span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">&quot;</span>
<span class="w"> </span>cp<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/dylib-Info-template.plist&quot;</span><span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/</span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">/Info.plist&quot;</span>
<span class="w"> </span>plutil<span class="w"> </span>-replace<span class="w"> </span>CFBundleExecutable<span class="w"> </span>-string<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$FULL_MODULE_NAME</span><span class="s2">&quot;</span><span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/</span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">/Info.plist&quot;</span>
<span class="w"> </span>plutil<span class="w"> </span>-replace<span class="w"> </span>CFBundleIdentifier<span class="w"> </span>-string<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$FRAMEWORK_BUNDLE_ID</span><span class="s2">&quot;</span><span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/</span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">/Info.plist&quot;</span>
<span class="w"> </span><span class="k">fi</span>
<span class="w"> </span><span class="nb">echo</span><span class="w"> </span><span class="s2">&quot;Installing binary for </span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">/</span><span class="nv">$FULL_MODULE_NAME</span><span class="s2">&quot;</span>
<span class="w"> </span>mv<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$FULL_EXT</span><span class="s2">&quot;</span><span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/</span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">/</span><span class="nv">$FULL_MODULE_NAME</span><span class="s2">&quot;</span>
<span class="w"> </span><span class="c1"># Create a placeholder .fwork file where the .so was</span>
<span class="w"> </span><span class="nb">echo</span><span class="w"> </span><span class="s2">&quot;</span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">/</span><span class="nv">$FULL_MODULE_NAME</span><span class="s2">&quot;</span><span class="w"> </span>&gt;<span class="w"> </span><span class="si">${</span><span class="nv">FULL_EXT</span><span class="p">%.so</span><span class="si">}</span>.fwork
<span class="w"> </span><span class="c1"># Create a back reference to the .so file location in the framework</span>
<span class="w"> </span><span class="nb">echo</span><span class="w"> </span><span class="s2">&quot;</span><span class="si">${</span><span class="nv">RELATIVE_EXT</span><span class="p">%.so</span><span class="si">}</span><span class="s2">.fwork&quot;</span><span class="w"> </span>&gt;<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/</span><span class="nv">$FRAMEWORK_FOLDER</span><span class="s2">/</span><span class="nv">$FULL_MODULE_NAME</span><span class="s2">.origin&quot;</span>
<span class="w"> </span><span class="o">}</span>
<span class="w"> </span><span class="nv">PYTHON_VER</span><span class="o">=</span><span class="k">$(</span>ls<span class="w"> </span>-1<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/python/lib&quot;</span><span class="k">)</span>
<span class="w"> </span><span class="nb">echo</span><span class="w"> </span><span class="s2">&quot;Install Python </span><span class="nv">$PYTHON_VER</span><span class="s2"> standard library extension modules...&quot;</span>
<span class="w"> </span>find<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/python/lib/</span><span class="nv">$PYTHON_VER</span><span class="s2">/lib-dynload&quot;</span><span class="w"> </span>-name<span class="w"> </span><span class="s2">&quot;*.so&quot;</span><span class="w"> </span><span class="p">|</span><span class="w"> </span><span class="k">while</span><span class="w"> </span><span class="nb">read</span><span class="w"> </span>FULL_EXT<span class="p">;</span><span class="w"> </span><span class="k">do</span>
<span class="w"> </span>install_dylib<span class="w"> </span>python/lib/<span class="nv">$PYTHON_VER</span>/lib-dynload/<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$FULL_EXT</span><span class="s2">&quot;</span>
<span class="w"> </span><span class="k">done</span>
<span class="w"> </span><span class="c1"># Clean up dylib template</span>
<span class="w"> </span>rm<span class="w"> </span>-f<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/dylib-Info-template.plist&quot;</span>
<span class="w"> </span><span class="nb">echo</span><span class="w"> </span><span class="s2">&quot;Signing frameworks as </span><span class="nv">$EXPANDED_CODE_SIGN_IDENTITY_NAME</span><span class="s2"> (</span><span class="nv">$EXPANDED_CODE_SIGN_IDENTITY</span><span class="s2">)...&quot;</span>
<span class="w"> </span>find<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$CODESIGNING_FOLDER_PATH</span><span class="s2">/Frameworks&quot;</span><span class="w"> </span>-name<span class="w"> </span><span class="s2">&quot;*.framework&quot;</span><span class="w"> </span>-exec<span class="w"> </span>/usr/bin/codesign<span class="w"> </span>--force<span class="w"> </span>--sign<span class="w"> </span><span class="s2">&quot;</span><span class="nv">$EXPANDED_CODE_SIGN_IDENTITY</span><span class="s2">&quot;</span><span class="w"> </span><span class="si">${</span><span class="nv">OTHER_CODE_SIGN_FLAGS</span><span class="k">:-</span><span class="si">}</span><span class="w"> </span>-o<span class="w"> </span>runtime<span class="w"> </span>--timestamp<span class="o">=</span>none<span class="w"> </span>--preserve-metadata<span class="o">=</span>identifier,entitlements,flags<span class="w"> </span>--generate-entitlement-der<span class="w"> </span><span class="s2">&quot;{}&quot;</span><span class="w"> </span><span class="se">\;</span>
</pre></div>
</div>
</li>
<li><p>Add Objective C code to initialize and use a Python interpreter in embedded
mode. You should ensure that:</p></li>
</ol>
<blockquote>
<div><ul class="simple">
<li><p>UTF-8 mode (<a class="reference internal" href="../c-api/init_config.html#c.PyPreConfig.utf8_mode" title="PyPreConfig.utf8_mode"><code class="xref c c-member docutils literal notranslate"><span class="pre">PyPreConfig.utf8_mode</span></code></a>) is <em>enabled</em>;</p></li>
<li><p>Buffered stdio (<a class="reference internal" href="../c-api/init_config.html#c.PyConfig.buffered_stdio" title="PyConfig.buffered_stdio"><code class="xref c c-member docutils literal notranslate"><span class="pre">PyConfig.buffered_stdio</span></code></a>) is <em>disabled</em>;</p></li>
<li><p>Writing bytecode (<a class="reference internal" href="../c-api/init_config.html#c.PyConfig.write_bytecode" title="PyConfig.write_bytecode"><code class="xref c c-member docutils literal notranslate"><span class="pre">PyConfig.write_bytecode</span></code></a>) is <em>disabled</em>;</p></li>
<li><p>Signal handlers (<a class="reference internal" href="../c-api/init_config.html#c.PyConfig.install_signal_handlers" title="PyConfig.install_signal_handlers"><code class="xref c c-member docutils literal notranslate"><span class="pre">PyConfig.install_signal_handlers</span></code></a>) are <em>enabled</em>;</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">PYTHONHOME</span></code> for the interpreter is configured to point at the
<code class="docutils literal notranslate"><span class="pre">python</span></code> subfolder of your apps bundle; and</p></li>
<li><p>The <code class="docutils literal notranslate"><span class="pre">PYTHONPATH</span></code> for the interpreter includes:</p>
<ul>
<li><p>the <code class="docutils literal notranslate"><span class="pre">python/lib/python3.X</span></code> subfolder of your apps bundle,</p></li>
<li><p>the <code class="docutils literal notranslate"><span class="pre">python/lib/python3.X/lib-dynload</span></code> subfolder of your apps bundle, and</p></li>
<li><p>the <code class="docutils literal notranslate"><span class="pre">app</span></code> subfolder of your apps bundle</p></li>
</ul>
</li>
</ul>
<p>Your apps bundle location can be determined using <code class="docutils literal notranslate"><span class="pre">[[NSBundle</span> <span class="pre">mainBundle]</span>
<span class="pre">resourcePath]</span></code>.</p>
</div></blockquote>
<p>Steps 8, 9 and 10 of these instructions assume that you have a single folder of
pure Python application code, named <code class="docutils literal notranslate"><span class="pre">app</span></code>. If you have third-party binary
modules in your app, some additional steps will be required:</p>
<ul class="simple">
<li><p>You need to ensure that any folders containing third-party binaries are
either associated with the app target, or copied in as part of step 8. Step 8
should also purge any binaries that are not appropriate for the platform a
specific build is targeting (i.e., delete any device binaries if youre
building an app targeting the simulator).</p></li>
<li><p>Any folders that contain third-party binaries must be processed into
framework form by step 9. The invocation of <code class="docutils literal notranslate"><span class="pre">install_dylib</span></code> that processes
the <code class="docutils literal notranslate"><span class="pre">lib-dynload</span></code> folder can be copied and adapted for this purpose.</p></li>
<li><p>If youre using a separate folder for third-party packages, ensure that folder
is included as part of the <code class="docutils literal notranslate"><span class="pre">PYTHONPATH</span></code> configuration in step 10.</p></li>
</ul>
</section>
<section id="testing-a-python-package">
<h3><span class="section-number">7.2.3. </span>Testing a Python package<a class="headerlink" href="#testing-a-python-package" title="Link to this heading"></a></h3>
<p>The CPython source tree contains <a class="extlink-source reference external" href="https://github.com/python/cpython/tree/3.13/iOS/testbed">a testbed project</a> that
is used to run the CPython test suite on the iOS simulator. This testbed can also
be used as a testbed project for running your Python librarys test suite on iOS.</p>
<p>After building or obtaining an iOS XCFramework (See <a class="extlink-source reference external" href="https://github.com/python/cpython/tree/3.13/iOS/README.rst">iOS/README.rst</a>
for details), create a clone of the Python iOS testbed project by running:</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>$<span class="w"> </span>python<span class="w"> </span>iOS/testbed<span class="w"> </span>clone<span class="w"> </span>--framework<span class="w"> </span>&lt;path/to/Python.xcframework&gt;<span class="w"> </span>--app<span class="w"> </span>&lt;path/to/module1&gt;<span class="w"> </span>--app<span class="w"> </span>&lt;path/to/module2&gt;<span class="w"> </span>app-testbed
</pre></div>
</div>
<p>You will need to modify the <code class="docutils literal notranslate"><span class="pre">iOS/testbed</span></code> reference to point to that
directory in the CPython source tree; any folders specified with the <code class="docutils literal notranslate"><span class="pre">--app</span></code>
flag will be copied into the cloned testbed project. The resulting testbed will
be created in the <code class="docutils literal notranslate"><span class="pre">app-testbed</span></code> folder. In this example, the <code class="docutils literal notranslate"><span class="pre">module1</span></code> and
<code class="docutils literal notranslate"><span class="pre">module2</span></code> would be importable modules at runtime. If your project has
additional dependencies, they can be installed into the
<code class="docutils literal notranslate"><span class="pre">app-testbed/iOSTestbed/app_packages</span></code> folder (using <code class="docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">--target</span>
<span class="pre">app-testbed/iOSTestbed/app_packages</span></code> or similar).</p>
<p>You can then use the <code class="docutils literal notranslate"><span class="pre">app-testbed</span></code> folder to run the test suite for your app,
For example, if <code class="docutils literal notranslate"><span class="pre">module1.tests</span></code> was the entry point to your test suite, you
could run:</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>$<span class="w"> </span>python<span class="w"> </span>app-testbed<span class="w"> </span>run<span class="w"> </span>--<span class="w"> </span>module1.tests
</pre></div>
</div>
<p>This is the equivalent of running <code class="docutils literal notranslate"><span class="pre">python</span> <span class="pre">-m</span> <span class="pre">module1.tests</span></code> on a desktop
Python build. Any arguments after the <code class="docutils literal notranslate"><span class="pre">--</span></code> will be passed to the testbed as
if they were arguments to <code class="docutils literal notranslate"><span class="pre">python</span> <span class="pre">-m</span></code> on a desktop machine.</p>
<p>You can also open the testbed project in Xcode by running:</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>$<span class="w"> </span>open<span class="w"> </span>app-testbed/iOSTestbed.xcodeproj
</pre></div>
</div>
<p>This will allow you to use the full Xcode suite of tools for debugging.</p>
</section>
</section>
<section id="app-store-compliance">
<h2><span class="section-number">7.3. </span>App Store Compliance<a class="headerlink" href="#app-store-compliance" title="Link to this heading"></a></h2>
<p>The only mechanism for distributing apps to third-party iOS devices is to
submit the app to the iOS App Store; apps submitted for distribution must pass
Apples app review process. This process includes a set of automated validation
rules that inspect the submitted application bundle for problematic code.</p>
<p>The Python standard library contains some code that is known to violate these
automated rules. While these violations appear to be false positives, Apples
review rules cannot be challenged; so, it is necessary to modify the Python
standard library for an app to pass App Store review.</p>
<p>The Python source tree contains
<a class="extlink-source reference external" href="https://github.com/python/cpython/tree/3.13/Mac/Resources/app-store-compliance.patch">a patch file</a> that will remove
all code that is known to cause issues with the App Store review process. This
patch is applied automatically when building for iOS.</p>
</section>
</section>
<div class="clearer"></div>
</div>
</div>
</div>
<div class="sphinxsidebar" role="navigation" aria-label="Main">
<div class="sphinxsidebarwrapper">
<div>
<h3><a href="../contents.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">7. Using Python on iOS</a><ul>
<li><a class="reference internal" href="#python-at-runtime-on-ios">7.1. Python at runtime on iOS</a><ul>
<li><a class="reference internal" href="#ios-version-compatibility">7.1.1. iOS version compatibility</a></li>
<li><a class="reference internal" href="#platform-identification">7.1.2. Platform identification</a></li>
<li><a class="reference internal" href="#standard-library-availability">7.1.3. Standard library availability</a></li>
<li><a class="reference internal" href="#binary-extension-modules">7.1.4. Binary extension modules</a></li>
<li><a class="reference internal" href="#compiler-stub-binaries">7.1.5. Compiler stub binaries</a></li>
</ul>
</li>
<li><a class="reference internal" href="#installing-python-on-ios">7.2. Installing Python on iOS</a><ul>
<li><a class="reference internal" href="#tools-for-building-ios-apps">7.2.1. Tools for building iOS apps</a></li>
<li><a class="reference internal" href="#adding-python-to-an-ios-project">7.2.2. Adding Python to an iOS project</a></li>
<li><a class="reference internal" href="#testing-a-python-package">7.2.3. Testing a Python package</a></li>
</ul>
</li>
<li><a class="reference internal" href="#app-store-compliance">7.3. App Store Compliance</a></li>
</ul>
</li>
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