Dynamically create context menu sub-folders based on folder structure of nodes.

This commit is contained in:
2025-02-24 18:33:04 -07:00
parent 76cb82acd9
commit dc33aca6a0
11 changed files with 82 additions and 79 deletions

View File

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#!/usr/bin/env python3
from OdenGraphQt import BaseNode
from Qt import QtCore
class BlueprintNode(BaseNode):
"""
A placeholder node used to preview placement before spawning
the real node. It has a distinct color and minimal UI.
"""
__identifier__ = 'bunny-lab.io.blueprint'
NODE_NAME = 'Blueprint Node'
def __init__(self):
super(BlueprintNode, self).__init__()
# Display a name so the user sees "Click to Place Node"
self.set_name("Click to Place Node")
# Give it a bluish color + white text, for visibility
self.set_color(60, 120, 220) # R, G, B
self.view.text_color = (255, 255, 255, 200)
self.view.border_color = (255, 255, 255, 180)
# Make it slightly transparent if desired (alpha=150)
self.view._bg_color = (60, 120, 220, 150)
# Remove any default inputs/outputs (make it minimal)
for port in self.input_ports() + self.output_ports():
self.model.delete_port(port.name(), port.port_type)
# Store the "actual node" we want to spawn
self.create_property("actual_node_type", "", widget_type=0)
def process_input(self):
"""
We do nothing here; it is purely a placeholder node.
"""
pass