Fixed Timing / Data Update Logic / Low Health Overlay Issues / Comparison Node and Math Node issues.

This commit is contained in:
2025-02-15 23:18:58 -07:00
parent d9623193d8
commit 6bac303dea
16 changed files with 292 additions and 557 deletions

View File

@ -1,177 +1,133 @@
import time
import sys
from OdenGraphQt import BaseNode
from Qt import QtWidgets, QtCore, QtGui
#!/usr/bin/env python3
"""
Standardized Flyff Low Health Alert Node:
- Monitors an input value (1 = health alert, 0 = normal).
- Displays a visual alert and plays a sound if enabled.
- Uses a global update timer for processing.
- Automatically processes float, int, and string values.
"""
import time
from OdenGraphQt import BaseNode
from Qt import QtCore, QtWidgets, QtGui
# Attempt to import winsound (Windows-only)
try:
import winsound
HAS_WINSOUND = True
except ImportError:
HAS_WINSOUND = False
class OverlayCanvas(QtWidgets.QWidget):
"""
UI overlay for displaying a red warning box, which can be repositioned by dragging.
"""
def __init__(self, parent=None):
super().__init__(parent)
# **Full-screen overlay**
screen_geo = QtWidgets.QApplication.primaryScreen().geometry()
self.setGeometry(screen_geo) # Set to full screen
self.setGeometry(screen_geo)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint | QtCore.Qt.WindowStaysOnTopHint)
self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
self.setAttribute(QtCore.Qt.WA_NoSystemBackground, True)
self.setAttribute(QtCore.Qt.WA_OpaquePaintEvent, False)
self.setAttribute(QtCore.Qt.WA_AlwaysStackOnTop, True)
# **Draggable Low Health Alert**
self.helper_LowHealthAlert = QtCore.QRect(250, 300, 900, 35) # Default Position
self.setVisible(False)
self.helper_LowHealthAlert = QtCore.QRect(250, 300, 900, 35)
self.dragging = False
self.drag_offset = QtCore.QPoint()
self.setVisible(False) # Initially hidden
self.drag_offset = None
def paintEvent(self, event):
"""Draw the helper overlay objects."""
if not self.isVisible():
return # Don't draw anything if invisible
return
painter = QtGui.QPainter(self)
painter.setPen(QtCore.Qt.NoPen)
painter.setBrush(QtGui.QColor(255, 0, 0)) # Solid red rectangle
painter.setBrush(QtGui.QColor(255, 0, 0))
painter.drawRect(self.helper_LowHealthAlert)
# Draw bold white text centered within the rectangle
font = QtGui.QFont("Arial", 14, QtGui.QFont.Bold)
painter.setFont(font)
painter.setPen(QtGui.QColor(255, 255, 255))
text = "LOW HEALTH"
metrics = QtGui.QFontMetrics(font)
text_width = metrics.horizontalAdvance(text)
text_height = metrics.height()
text_x = self.helper_LowHealthAlert.center().x() - text_width // 2
text_y = self.helper_LowHealthAlert.center().y() + text_height // 4
painter.drawText(text_x, text_y, text)
text_x = self.helper_LowHealthAlert.center().x() - 50
text_y = self.helper_LowHealthAlert.center().y() + 5
painter.drawText(text_x, text_y, "LOW HEALTH")
def toggle_alert(self, state):
"""
Show or hide the overlay based on the state (1 = show, 0 = hide).
"""
self.setVisible(state == 1)
self.update()
def mousePressEvent(self, event):
"""Detect clicks inside the red box and allow dragging."""
if event.button() == QtCore.Qt.LeftButton and self.helper_LowHealthAlert.contains(event.pos()):
self.dragging = True
self.drag_offset = event.pos() - self.helper_LowHealthAlert.topLeft()
if event.button() == QtCore.Qt.LeftButton:
if self.helper_LowHealthAlert.contains(event.pos()):
self.dragging = True
self.drag_offset = event.pos() - self.helper_LowHealthAlert.topLeft()
super().mousePressEvent(event)
def mouseMoveEvent(self, event):
"""Handle dragging movement."""
if self.dragging:
new_x = event.pos().x() - self.drag_offset.x()
new_y = event.pos().y() - self.drag_offset.y()
self.helper_LowHealthAlert.moveTopLeft(QtCore.QPoint(new_x, new_y))
new_top_left = event.pos() - self.drag_offset
self.helper_LowHealthAlert.moveTo(new_top_left)
self.update()
super().mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
"""Stop dragging when the mouse button is released."""
self.dragging = False
if event.button() == QtCore.Qt.LeftButton:
self.dragging = False
super().mouseReleaseEvent(event)
class FlyffLowHealthAlertNode(BaseNode):
"""
Custom OdenGraphQt node that toggles a visual alert overlay and plays a beep when health is low.
"""
__identifier__ = 'bunny-lab.io.flyff_low_health_alert_node'
NODE_NAME = 'Flyff - Low Health Alert'
overlay_instance = None # Shared overlay instance
last_beep_time = 0 # Time tracking for beep interval
BEEP_INTERVAL_SECONDS = 2 # Beep every 2 seconds
overlay_instance = None
last_beep_time = 0
BEEP_INTERVAL_SECONDS = 2
def __init__(self):
super(FlyffLowHealthAlertNode, self).__init__()
# Create checkboxes to decide which kind of alert(s) to utilize
self.add_checkbox('cb_1', '', 'Sound Alert', True)
self.add_checkbox('cb_2', '', 'Visual Alert', True)
# Create Input Port
self.add_input('Toggle (1 = On | 0 = Off)', color=(200, 100, 0))
# Add text input widget to display received value
self.add_text_input('value', 'Current Value', text='0')
self.add_combo_menu('beep_interval', 'Beep Interval', items=["0.5s", "1.0s", "2.0s"])
# Ensure only one overlay instance exists
if not FlyffLowHealthAlertNode.overlay_instance:
FlyffLowHealthAlertNode.overlay_instance = OverlayCanvas()
FlyffLowHealthAlertNode.overlay_instance.show()
def process_input(self):
"""
This function runs every 500ms (via the global update loop).
It updates the displayed value and toggles the alert if needed.
"""
input_port = self.input(0)
value = input_port.connected_ports()[0].node().get_property('value') if input_port.connected_ports() else "0"
self.receive_data(value)
# If there is a connected node, fetch its output value
if input_port.connected_ports():
connected_node = input_port.connected_ports()[0].node()
if hasattr(connected_node, 'get_property'):
value = connected_node.get_property('value')
else:
value = "0"
else:
value = "0" # Default to zero if nothing is connected
def receive_data(self, data, source_port_name=None):
try:
input_value = int(value) # Ensure we interpret input as an integer (0 or 1)
if isinstance(data, str):
data = float(data) if '.' in data else int(data)
if isinstance(data, (float, int)):
data = 1 if data > 1 else 0 if data <= 0 else int(data)
else:
data = 0
except ValueError:
input_value = 0 # Default to off if the input is not valid
data = 0
# Update the value display box
self.set_property('value', str(input_value))
# Check if the "Visual Alert" checkbox is enabled
visual_alert_enabled = self.get_property('cb_2')
# Ensure that if "Visual Alert" is unchecked, the overlay is always hidden
if not visual_alert_enabled:
FlyffLowHealthAlertNode.overlay_instance.toggle_alert(0)
else:
FlyffLowHealthAlertNode.overlay_instance.toggle_alert(input_value)
# Check if "Sound Alert" is enabled and beep if necessary
self.handle_beep(input_value)
self.set_property('value', str(data))
if self.get_property('cb_2'):
FlyffLowHealthAlertNode.overlay_instance.toggle_alert(data)
self.handle_beep(data)
def handle_beep(self, input_value):
"""
Plays a beep sound every 2 seconds when the value is `1` and "Sound Alert" is enabled.
"""
sound_alert_enabled = self.get_property('cb_1')
current_time = time.time()
# Update beep interval from the dropdown property
interval_str = self.get_property('beep_interval')
if interval_str.endswith("s"):
interval_seconds = float(interval_str[:-1])
else:
interval_seconds = float(interval_str)
self.BEEP_INTERVAL_SECONDS = interval_seconds
if input_value == 1 and sound_alert_enabled:
if (current_time - FlyffLowHealthAlertNode.last_beep_time) >= FlyffLowHealthAlertNode.BEEP_INTERVAL_SECONDS:
if input_value == 1 and self.get_property('cb_1'):
current_time = time.time()
if (current_time - FlyffLowHealthAlertNode.last_beep_time) >= self.BEEP_INTERVAL_SECONDS:
FlyffLowHealthAlertNode.last_beep_time = current_time
self.play_beep()
else:
FlyffLowHealthAlertNode.last_beep_time = 0 # Reset when health is safe
def play_beep(self):
"""
Plays a beep using `winsound.Beep` (Windows) or prints a terminal bell (`\a`).
"""
if HAS_WINSOUND:
winsound.Beep(376, 100) # 376 Hz, 100ms duration
winsound.Beep(376, 100)
else:
print('\a', end='') # Terminal bell for non-Windows systems
print('\a', end='')