Restructured project and implemented virtual python environments to isolate application. Added launch scripts too.
This commit is contained in:
38
Data/Nodes/Experimental/blueprint_node.py
Normal file
38
Data/Nodes/Experimental/blueprint_node.py
Normal file
@ -0,0 +1,38 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
from OdenGraphQt import BaseNode
|
||||
from Qt import QtCore
|
||||
|
||||
class BlueprintNode(BaseNode):
|
||||
"""
|
||||
A placeholder node used to preview placement before spawning
|
||||
the real node. It has a distinct color and minimal UI.
|
||||
"""
|
||||
__identifier__ = 'bunny-lab.io.blueprint'
|
||||
NODE_NAME = 'Blueprint Node'
|
||||
|
||||
def __init__(self):
|
||||
super(BlueprintNode, self).__init__()
|
||||
# Display a name so the user sees "Click to Place Node"
|
||||
self.set_name("Click to Place Node")
|
||||
|
||||
# Give it a bluish color + white text, for visibility
|
||||
self.set_color(60, 120, 220) # R, G, B
|
||||
self.view.text_color = (255, 255, 255, 200)
|
||||
self.view.border_color = (255, 255, 255, 180)
|
||||
|
||||
# Make it slightly transparent if desired (alpha=150)
|
||||
self.view._bg_color = (60, 120, 220, 150)
|
||||
|
||||
# Remove any default inputs/outputs (make it minimal)
|
||||
for port in self.input_ports() + self.output_ports():
|
||||
self.model.delete_port(port.name(), port.port_type)
|
||||
|
||||
# Store the "actual node" we want to spawn
|
||||
self.create_property("actual_node_type", "", widget_type=0)
|
||||
|
||||
def process_input(self):
|
||||
"""
|
||||
We do nothing here; it is purely a placeholder node.
|
||||
"""
|
||||
pass
|
Reference in New Issue
Block a user