Borealis-Legacy/Nodes/Flyff/flyff_low_health_alert_node.py

134 lines
4.9 KiB
Python

#!/usr/bin/env python3
"""
Standardized Flyff Low Health Alert Node:
- Monitors an input value (1 = health alert, 0 = normal).
- Displays a visual alert and plays a sound if enabled.
- Uses a global update timer for processing.
- Automatically processes float, int, and string values.
"""
import time
from OdenGraphQt import BaseNode
from Qt import QtCore, QtWidgets, QtGui
try:
import winsound
HAS_WINSOUND = True
except ImportError:
HAS_WINSOUND = False
class OverlayCanvas(QtWidgets.QWidget):
"""
UI overlay for displaying a red warning box, which can be repositioned by dragging.
"""
def __init__(self, parent=None):
super().__init__(parent)
screen_geo = QtWidgets.QApplication.primaryScreen().geometry()
self.setGeometry(screen_geo)
self.setWindowFlags(QtCore.Qt.FramelessWindowHint | QtCore.Qt.WindowStaysOnTopHint)
self.setAttribute(QtCore.Qt.WA_TranslucentBackground, True)
self.setVisible(False)
self.helper_LowHealthAlert = QtCore.QRect(250, 300, 900, 35)
self.dragging = False
self.drag_offset = None
def paintEvent(self, event):
if not self.isVisible():
return
painter = QtGui.QPainter(self)
painter.setPen(QtCore.Qt.NoPen)
painter.setBrush(QtGui.QColor(255, 0, 0))
painter.drawRect(self.helper_LowHealthAlert)
font = QtGui.QFont("Arial", 14, QtGui.QFont.Bold)
painter.setFont(font)
painter.setPen(QtGui.QColor(255, 255, 255))
text_x = self.helper_LowHealthAlert.center().x() - 50
text_y = self.helper_LowHealthAlert.center().y() + 5
painter.drawText(text_x, text_y, "LOW HEALTH")
def toggle_alert(self, state):
self.setVisible(state == 1)
self.update()
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
if self.helper_LowHealthAlert.contains(event.pos()):
self.dragging = True
self.drag_offset = event.pos() - self.helper_LowHealthAlert.topLeft()
super().mousePressEvent(event)
def mouseMoveEvent(self, event):
if self.dragging:
new_top_left = event.pos() - self.drag_offset
self.helper_LowHealthAlert.moveTo(new_top_left)
self.update()
super().mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.dragging = False
super().mouseReleaseEvent(event)
class FlyffLowHealthAlertNode(BaseNode):
__identifier__ = 'bunny-lab.io.flyff_low_health_alert_node'
NODE_NAME = 'Flyff - Low Health Alert'
overlay_instance = None
last_beep_time = 0
BEEP_INTERVAL_SECONDS = 2
def __init__(self):
super(FlyffLowHealthAlertNode, self).__init__()
self.add_checkbox('cb_1', '', 'Sound Alert', True)
self.add_checkbox('cb_2', '', 'Visual Alert', True)
self.add_input('Toggle (1 = On | 0 = Off)', color=(200, 100, 0))
self.add_text_input('value', 'Current Value', text='0')
self.add_combo_menu('beep_interval', 'Beep Interval', items=["0.5s", "1.0s", "2.0s"])
if not FlyffLowHealthAlertNode.overlay_instance:
FlyffLowHealthAlertNode.overlay_instance = OverlayCanvas()
FlyffLowHealthAlertNode.overlay_instance.show()
def process_input(self):
input_port = self.input(0)
value = input_port.connected_ports()[0].node().get_property('value') if input_port.connected_ports() else "0"
self.receive_data(value)
def receive_data(self, data, source_port_name=None):
try:
if isinstance(data, str):
data = float(data) if '.' in data else int(data)
if isinstance(data, (float, int)):
data = 1 if data > 1 else 0 if data <= 0 else int(data)
else:
data = 0
except ValueError:
data = 0
self.set_property('value', str(data))
if self.get_property('cb_2'):
FlyffLowHealthAlertNode.overlay_instance.toggle_alert(data)
self.handle_beep(data)
def handle_beep(self, input_value):
# Update beep interval from the dropdown property
interval_str = self.get_property('beep_interval')
if interval_str.endswith("s"):
interval_seconds = float(interval_str[:-1])
else:
interval_seconds = float(interval_str)
self.BEEP_INTERVAL_SECONDS = interval_seconds
if input_value == 1 and self.get_property('cb_1'):
current_time = time.time()
if (current_time - FlyffLowHealthAlertNode.last_beep_time) >= self.BEEP_INTERVAL_SECONDS:
FlyffLowHealthAlertNode.last_beep_time = current_time
self.play_beep()
def play_beep(self):
if HAS_WINSOUND:
winsound.Beep(376, 100)
else:
print('\a', end='')