# -*- coding: utf-8 -*- #!/usr/bin/env python3 from Qt import QtWidgets, QtCore, QtGui import sys import pkgutil import importlib import inspect # Patch QGraphicsScene.setSelectionArea to handle selection arguments _original_setSelectionArea = QtWidgets.QGraphicsScene.setSelectionArea def _patched_setSelectionArea(self, painterPath, second_arg, *args, **kwargs): try: # Try calling the original method with the provided arguments. return _original_setSelectionArea(self, painterPath, second_arg, *args, **kwargs) except TypeError: # If a TypeError is raised, assume the call was made with only a QPainterPath # and an ItemSelectionMode, and patch it by supplying defaults. # Default operation: ReplaceSelection, default transform: QTransform() return _original_setSelectionArea( self, painterPath, QtCore.Qt.ReplaceSelection, second_arg, QtGui.QTransform() ) QtWidgets.QGraphicsScene.setSelectionArea = _patched_setSelectionArea from OdenGraphQt import NodeGraph, BaseNode def import_nodes_from_folder(package_name): """ Dynamically import all modules from the given package and return a list of classes that subclass BaseNode. """ imported_nodes = [] package = importlib.import_module(package_name) for loader, module_name, is_pkg in pkgutil.walk_packages(package.__path__, package.__name__ + "."): module = importlib.import_module(module_name) for name, obj in inspect.getmembers(module, inspect.isclass): if issubclass(obj, BaseNode) and obj.__module__ == module.__name__: imported_nodes.append(obj) return imported_nodes def make_node_command(graph, node_type_str): """ Return a function that creates a node of the given type at the current cursor position. """ def command(): try: pos = graph.cursor_pos() graph.create_node(node_type_str, pos=pos) except Exception as e: print("Error creating node of type {}: {}".format(node_type_str, e)) return command if __name__ == "__main__": app = QtWidgets.QApplication([]) # Create the NodeGraph controller. graph = NodeGraph() graph.widget.setWindowTitle("Project Borealis - Flyff Information Overlay") # Dynamically import custom node classes from the 'Nodes' package. custom_nodes = import_nodes_from_folder("Nodes") for node_class in custom_nodes: graph.register_node(node_class) # Add context menu commands for dynamic node creation. graph_context_menu = graph.get_context_menu("graph") for node_class in custom_nodes: node_type = "{}.{}".format(node_class.__identifier__, node_class.__name__) node_name = node_class.NODE_NAME graph_context_menu.add_command( "Add {}".format(node_name), make_node_command(graph, node_type) ) # Add a "Remove Selected Node" command to the graph context menu. graph_context_menu.add_command( "Remove Selected Node", lambda: [graph.remove_node(node) for node in graph.selected_nodes()] if graph.selected_nodes() else None ) # Grid styling changes # 1) Dark background color graph.set_background_color(20, 20, 20) # Dark gray # 2) Subdued grid color graph.set_grid_color(60, 60, 60) # Gray grid lines # Optionally, create a subtle gradient in the scene: scene = graph.scene() # A QLinearGradient that uses ObjectBoundingMode so it stretches to fill the scene. gradient = QtGui.QLinearGradient(0, 0, 0, 1) gradient.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode) gradient.setColorAt(0.0, QtGui.QColor(9, 44, 68)) # Very Top Gradient gradient.setColorAt(0.3, QtGui.QColor(30, 30, 30)) # Middle Gradient gradient.setColorAt(0.7, QtGui.QColor(30, 30, 30)) # Middle Gradient gradient.setColorAt(1.0, QtGui.QColor(9, 44, 68)) # Very Bottom Gradient scene.setBackgroundBrush(QtGui.QBrush(gradient)) # Resize and show the graph widget. graph.widget.resize(1600, 900) graph.widget.show() def global_update(): for node in graph.all_nodes(): if hasattr(node, "process_input"): try: node.process_input() except Exception as e: print("Error updating node", node, e) timer = QtCore.QTimer() timer.timeout.connect(global_update) timer.start(500) sys.exit(app.exec_())