Added Custom Blueprint Background
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Modules/__pycache__/graph_gradient_style.cpython-312.pyc
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Modules/__pycache__/graph_gradient_style.cpython-312.pyc
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__pycache__/borealis_graph_style.cpython-312.pyc
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__pycache__/borealis_graph_style.cpython-312.pyc
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__pycache__/myscene.cpython-312.pyc
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__pycache__/myscene.cpython-312.pyc
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94
borealis.py
94
borealis.py
@ -1,36 +1,39 @@
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# -*- coding: utf-8 -*-
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#!/usr/bin/env python3
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# --- Patch QGraphicsScene.setSelectionArea to handle selection arguments ---
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from Qt import QtWidgets, QtCore, QtGui
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_original_setSelectionArea = QtWidgets.QGraphicsScene.setSelectionArea
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def _patched_setSelectionArea(self, *args, **kwargs):
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try:
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return _original_setSelectionArea(self, *args, **kwargs)
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except TypeError as e:
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# If only a QPainterPath is provided, supply default mode and transform.
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if len(args) == 1:
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painterPath = args[0]
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return _original_setSelectionArea(self, painterPath,
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QtCore.Qt.ReplaceSelection,
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QtGui.QTransform())
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raise e
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# Monkey-patch the setSelectionArea method.
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QtWidgets.QGraphicsScene.setSelectionArea = _patched_setSelectionArea
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import sys
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import pkgutil
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import importlib
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import inspect
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from Qt import QtWidgets, QtCore, QtGui
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# Patch QGraphicsScene.setSelectionArea to handle selection arguments
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_original_setSelectionArea = QtWidgets.QGraphicsScene.setSelectionArea
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def _patched_setSelectionArea(self, painterPath, second_arg, *args, **kwargs):
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try:
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# Try calling the original method with the provided arguments.
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return _original_setSelectionArea(self, painterPath, second_arg, *args, **kwargs)
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except TypeError:
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# If a TypeError is raised, assume the call was made with only a QPainterPath
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# and an ItemSelectionMode, and patch it by supplying defaults.
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# Default operation: ReplaceSelection, default transform: QTransform()
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return _original_setSelectionArea(
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self,
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painterPath,
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QtCore.Qt.ReplaceSelection,
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second_arg,
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QtGui.QTransform()
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)
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QtWidgets.QGraphicsScene.setSelectionArea = _patched_setSelectionArea
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from OdenGraphQt import NodeGraph, BaseNode
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def import_nodes_from_folder(package_name):
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"""
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Dynamically import all modules from the given package and return a list of
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classes that subclass BaseNode.
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Dynamically import all modules from the given package
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and return a list of classes that subclass BaseNode.
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"""
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imported_nodes = []
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package = importlib.import_module(package_name)
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@ -41,23 +44,19 @@ def import_nodes_from_folder(package_name):
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imported_nodes.append(obj)
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return imported_nodes
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def make_node_command(graph, nt):
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def make_node_command(graph, node_type_str):
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"""
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Given a NodeGraph instance and a node type string nt, return a command
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function that creates a node of that type at the current mouse location.
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Return a function that creates a node of the given type at the current cursor position.
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"""
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def command():
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try:
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# Get the current cursor position in scene coordinates
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pos = graph.cursor_pos()
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# Create the node with the current cursor position.
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node = graph.create_node(nt, pos=pos)
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graph.create_node(node_type_str, pos=pos)
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except Exception as e:
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print(f"Error creating node of type {nt}: {e}")
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print("Error creating node of type {}: {}".format(node_type_str, e))
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return command
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if __name__ == '__main__':
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if __name__ == "__main__":
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app = QtWidgets.QApplication([])
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# Create the NodeGraph controller.
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@ -65,18 +64,17 @@ if __name__ == '__main__':
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graph.widget.setWindowTitle("Project Borealis - Flyff Information Overlay")
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# Dynamically import custom node classes from the 'Nodes' package.
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custom_nodes = import_nodes_from_folder('Nodes')
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custom_nodes = import_nodes_from_folder("Nodes")
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for node_class in custom_nodes:
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graph.register_node(node_class)
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# Add context menu commands for dynamic node creation.
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graph_context_menu = graph.get_context_menu('graph')
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graph_context_menu = graph.get_context_menu("graph")
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for node_class in custom_nodes:
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# Build the node type string: "<__identifier__>.<ClassName>"
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node_type = f"{node_class.__identifier__}.{node_class.__name__}"
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node_type = "{}.{}".format(node_class.__identifier__, node_class.__name__)
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node_name = node_class.NODE_NAME
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graph_context_menu.add_command(
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f"Add {node_name}",
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"Add {}".format(node_name),
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make_node_command(graph, node_type)
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)
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@ -86,11 +84,28 @@ if __name__ == '__main__':
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lambda: [graph.remove_node(node) for node in graph.selected_nodes()] if graph.selected_nodes() else None
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)
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# Grid styling changes
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# 1) Dark background color
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graph.set_background_color(20, 20, 20) # Dark gray
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# 2) Subdued grid color
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graph.set_grid_color(60, 60, 60) # Gray grid lines
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# Optionally, create a subtle gradient in the scene:
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scene = graph.scene()
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# A QLinearGradient that uses ObjectBoundingMode so it stretches to fill the scene.
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gradient = QtGui.QLinearGradient(0, 0, 0, 1)
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gradient.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode)
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gradient.setColorAt(0.0, QtGui.QColor(9, 44, 68)) # Very Top Gradient
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gradient.setColorAt(0.3, QtGui.QColor(30, 30, 30)) # Middle Gradient
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gradient.setColorAt(0.7, QtGui.QColor(30, 30, 30)) # Middle Gradient
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gradient.setColorAt(1.0, QtGui.QColor(9, 44, 68)) # Very Bottom Gradient
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scene.setBackgroundBrush(QtGui.QBrush(gradient))
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# Resize and show the graph widget.
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graph.widget.resize(1920, 1080)
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graph.widget.resize(1600, 900)
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graph.widget.show()
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# Global update timer:
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def global_update():
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for node in graph.all_nodes():
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if hasattr(node, "process_input"):
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@ -98,8 +113,9 @@ if __name__ == '__main__':
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node.process_input()
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except Exception as e:
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print("Error updating node", node, e)
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timer = QtCore.QTimer()
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timer.timeout.connect(global_update)
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timer.start(500)
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sys.exit(app.exec())
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sys.exit(app.exec_())
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