Added Custom Blueprint Background

This commit is contained in:
Nicole Rappe 2025-02-16 01:01:58 -07:00
parent 9214a73b83
commit 2c2ea67775
4 changed files with 55 additions and 39 deletions

Binary file not shown.

Binary file not shown.

View File

@ -1,36 +1,39 @@
# -*- coding: utf-8 -*-
#!/usr/bin/env python3
# --- Patch QGraphicsScene.setSelectionArea to handle selection arguments ---
from Qt import QtWidgets, QtCore, QtGui
_original_setSelectionArea = QtWidgets.QGraphicsScene.setSelectionArea
def _patched_setSelectionArea(self, *args, **kwargs):
try:
return _original_setSelectionArea(self, *args, **kwargs)
except TypeError as e:
# If only a QPainterPath is provided, supply default mode and transform.
if len(args) == 1:
painterPath = args[0]
return _original_setSelectionArea(self, painterPath,
QtCore.Qt.ReplaceSelection,
QtGui.QTransform())
raise e
# Monkey-patch the setSelectionArea method.
QtWidgets.QGraphicsScene.setSelectionArea = _patched_setSelectionArea
import sys
import pkgutil
import importlib
import inspect
from Qt import QtWidgets, QtCore, QtGui
# Patch QGraphicsScene.setSelectionArea to handle selection arguments
_original_setSelectionArea = QtWidgets.QGraphicsScene.setSelectionArea
def _patched_setSelectionArea(self, painterPath, second_arg, *args, **kwargs):
try:
# Try calling the original method with the provided arguments.
return _original_setSelectionArea(self, painterPath, second_arg, *args, **kwargs)
except TypeError:
# If a TypeError is raised, assume the call was made with only a QPainterPath
# and an ItemSelectionMode, and patch it by supplying defaults.
# Default operation: ReplaceSelection, default transform: QTransform()
return _original_setSelectionArea(
self,
painterPath,
QtCore.Qt.ReplaceSelection,
second_arg,
QtGui.QTransform()
)
QtWidgets.QGraphicsScene.setSelectionArea = _patched_setSelectionArea
from OdenGraphQt import NodeGraph, BaseNode
def import_nodes_from_folder(package_name):
"""
Dynamically import all modules from the given package and return a list of
classes that subclass BaseNode.
Dynamically import all modules from the given package
and return a list of classes that subclass BaseNode.
"""
imported_nodes = []
package = importlib.import_module(package_name)
@ -41,23 +44,19 @@ def import_nodes_from_folder(package_name):
imported_nodes.append(obj)
return imported_nodes
def make_node_command(graph, nt):
def make_node_command(graph, node_type_str):
"""
Given a NodeGraph instance and a node type string nt, return a command
function that creates a node of that type at the current mouse location.
Return a function that creates a node of the given type at the current cursor position.
"""
def command():
try:
# Get the current cursor position in scene coordinates
pos = graph.cursor_pos()
# Create the node with the current cursor position.
node = graph.create_node(nt, pos=pos)
graph.create_node(node_type_str, pos=pos)
except Exception as e:
print(f"Error creating node of type {nt}: {e}")
print("Error creating node of type {}: {}".format(node_type_str, e))
return command
if __name__ == '__main__':
if __name__ == "__main__":
app = QtWidgets.QApplication([])
# Create the NodeGraph controller.
@ -65,18 +64,17 @@ if __name__ == '__main__':
graph.widget.setWindowTitle("Project Borealis - Flyff Information Overlay")
# Dynamically import custom node classes from the 'Nodes' package.
custom_nodes = import_nodes_from_folder('Nodes')
custom_nodes = import_nodes_from_folder("Nodes")
for node_class in custom_nodes:
graph.register_node(node_class)
# Add context menu commands for dynamic node creation.
graph_context_menu = graph.get_context_menu('graph')
graph_context_menu = graph.get_context_menu("graph")
for node_class in custom_nodes:
# Build the node type string: "<__identifier__>.<ClassName>"
node_type = f"{node_class.__identifier__}.{node_class.__name__}"
node_type = "{}.{}".format(node_class.__identifier__, node_class.__name__)
node_name = node_class.NODE_NAME
graph_context_menu.add_command(
f"Add {node_name}",
"Add {}".format(node_name),
make_node_command(graph, node_type)
)
@ -86,11 +84,28 @@ if __name__ == '__main__':
lambda: [graph.remove_node(node) for node in graph.selected_nodes()] if graph.selected_nodes() else None
)
# Grid styling changes
# 1) Dark background color
graph.set_background_color(20, 20, 20) # Dark gray
# 2) Subdued grid color
graph.set_grid_color(60, 60, 60) # Gray grid lines
# Optionally, create a subtle gradient in the scene:
scene = graph.scene()
# A QLinearGradient that uses ObjectBoundingMode so it stretches to fill the scene.
gradient = QtGui.QLinearGradient(0, 0, 0, 1)
gradient.setCoordinateMode(QtGui.QGradient.ObjectBoundingMode)
gradient.setColorAt(0.0, QtGui.QColor(9, 44, 68)) # Very Top Gradient
gradient.setColorAt(0.3, QtGui.QColor(30, 30, 30)) # Middle Gradient
gradient.setColorAt(0.7, QtGui.QColor(30, 30, 30)) # Middle Gradient
gradient.setColorAt(1.0, QtGui.QColor(9, 44, 68)) # Very Bottom Gradient
scene.setBackgroundBrush(QtGui.QBrush(gradient))
# Resize and show the graph widget.
graph.widget.resize(1920, 1080)
graph.widget.resize(1600, 900)
graph.widget.show()
# Global update timer:
def global_update():
for node in graph.all_nodes():
if hasattr(node, "process_input"):
@ -98,8 +113,9 @@ if __name__ == '__main__':
node.process_input()
except Exception as e:
print("Error updating node", node, e)
timer = QtCore.QTimer()
timer.timeout.connect(global_update)
timer.start(500)
sys.exit(app.exec())
sys.exit(app.exec_())